Sure I get that, but why would a TF2 server do that if it doesn't use
them (as suggested by ics)?

On Fri, Nov 30, 2012 at 8:30 PM, 1nsane <[email protected]> wrote:
> Because the server itself can change them.
>
> On Fri, Nov 30, 2012 at 11:02 AM, Rudy Bleeker <[email protected]> wrote:
>
>> Then I wonder how and why they become stale.
>>
>> On Fri, Nov 30, 2012 at 4:31 PM, ics <[email protected]> wrote:
>> > Those ain files are for npc's only. In CS Source, hostages used those ain
>> > nodes in the past but then came .nav files and bots and npc's use them
>> these
>> > days. They are unused in TF2 as far as i know.
>> >
>> > -ics
>> >
>> > 30.11.2012 14:17, Erik-jan Riemers kirjoitti:
>> >
>> >> I do think that the .nav files are navigation for the bots.
>> >>
>> >>
>> >> 2012/11/30 Rudy Bleeker <[email protected]>
>> >>
>> >>> On Fri, Nov 30, 2012 at 12:12 PM, Erik-jan Riemers <[email protected]>
>> >>> wrote:
>> >>>>
>> >>>> I've seen this always with updates. Strange things also happen to your
>> >>>> server if you copy the .ain file to another server (like random object
>> >>>> ingame by players.. yes that strange)
>> >>>
>> >>> That's strange indeed, because a little research online learned me
>> >>> that the files contain the navigation data for bots
>> >>> (http://www.fileinfo.com/extension/ain). So they shouldn't affect
>> >>> players at all.
>> >>>
>> >>>> But besides that, its just a error that i ignore ;p
>> >>>
>> >>> Me too, but I thought I'd finally ask to see if I was the only one
>> >>> having this issue. Glad to hear I'm not :-)
>> >>>
>> >>> --
>> >>> Idleness is not doing nothing. Idleness is being free to do anything.
>> >>>    - Floyd Dell
>> >>>
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>>
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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