Depending on the table, it's never cleared from map to map. I know in CS:S, the particle stringtable is never cleared. Playing one custom map can destroy another, for the lifetime of the server. At least this is what I was told months ago, it stands to reason this bug is present in other games as well.
Hope this helps, Kyle. On Fri, Jan 18, 2013 at 3:54 PM, Alex Kowald <[email protected]> wrote: > Can't do anything else but bump this. Everyone's servers suffer from this. > Is there any good reason Valve can't just increase the size? > > On Fri, Jan 18, 2013 at 4:22 PM, Essay Tew Phaun <[email protected]> > wrote: > > > I just think it's pathetic that you can't even tell anymore what is at > > fault. Is it the clients? Is it the servers? Who knows. Both crash with > > just about as much frequency and you can bet your bottom dollar that > every > > big update will be replete with crashing issues. Steam going down, > > Quickplay logging out, crashing on map changes, crashing on MOTD, > crashing > > for being in spectator, crashing due to stringtable overflows, it never > > ends. > > > > *SPEND* > > *SOME* > > *TIME > > OPTIMIZING > > THE > > SERVERS > > AND > > CLIENT > > STOP > > RELEASING > > HUGE > > UPDATES > > UNTIL > > THESE > > ARE > > STABLE* > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

