Depending on the table, it's never cleared from map to map. I know in CS:S,
the particle stringtable is never cleared. Playing one custom map can
destroy another, for the lifetime of the server. At least this is what I
was told months ago, it stands to reason this bug is present in other games
as well.

Hope this helps,
Kyle.


On Fri, Jan 18, 2013 at 3:54 PM, Alex Kowald <[email protected]> wrote:

> Can't do anything else but bump this. Everyone's servers suffer from this.
> Is there any good reason Valve can't just increase the size?
>
> On Fri, Jan 18, 2013 at 4:22 PM, Essay Tew Phaun <[email protected]>
> wrote:
>
> > I just think it's pathetic that you can't even tell anymore what is at
> > fault. Is it the clients? Is it the servers? Who knows. Both crash with
> > just about as much frequency and you can bet your bottom dollar that
> every
> > big update will be replete with crashing issues. Steam going down,
> > Quickplay logging out, crashing on map changes, crashing on MOTD,
> crashing
> > for being in spectator, crashing due to stringtable overflows, it never
> > ends.
> >
> > *SPEND*
> > *SOME*
> > *TIME
> > OPTIMIZING
> > THE
> > SERVERS
> > AND
> > CLIENT
> > STOP
> > RELEASING
> > HUGE
> > UPDATES
> > UNTIL
> > THESE
> > ARE
> > STABLE*
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> >
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