Something's going wrong with the StringTable. Even on the server side,
adding too many items to the modelpercache, soundprecache, and
downloadables stringtables will cause the server to crash by overflowing
another unrelated Stringtable, usually ServerMapCycleMvM. On a non-MvM
server.
On 1/18/2013 10:08 PM, Saul Rennison wrote:
Don't all stringtables get cleared upon level change? I know they all get
created when the map is loaded, so it stands to reason that they are
automatically deleted on level shutdown.
Kind regards,
Saul Rennison
On 19 January 2013 02:47, Kyle Sanderson <[email protected]> wrote:
Depending on the table, it's never cleared from map to map. I know in CS:S,
the particle stringtable is never cleared. Playing one custom map can
destroy another, for the lifetime of the server. At least this is what I
was told months ago, it stands to reason this bug is present in other games
as well.
Hope this helps,
Kyle.
On Fri, Jan 18, 2013 at 3:54 PM, Alex Kowald <[email protected]> wrote:
Can't do anything else but bump this. Everyone's servers suffer from
this.
Is there any good reason Valve can't just increase the size?
On Fri, Jan 18, 2013 at 4:22 PM, Essay Tew Phaun <[email protected]>
wrote:
I just think it's pathetic that you can't even tell anymore what is at
fault. Is it the clients? Is it the servers? Who knows. Both crash with
just about as much frequency and you can bet your bottom dollar that
every
big update will be replete with crashing issues. Steam going down,
Quickplay logging out, crashing on map changes, crashing on MOTD,
crashing
for being in spectator, crashing due to stringtable overflows, it never
ends.
*SPEND*
*SOME*
*TIME
OPTIMIZING
THE
SERVERS
AND
CLIENT
STOP
RELEASING
HUGE
UPDATES
UNTIL
THESE
ARE
STABLE*
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