Please file bug reports over at our github repository:
 https://github.com/ValveSoftware/steam-for-linux/issues

That way I won't lose reports and can priorities them correctly. AFAIK nothing 
changes with mapcycle, so is that one a feature request (which is a fine thing, 
add them too on github, it is just useful to distinguish regressions and 
features).

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of bRAINKILLA
Sent: Thursday, February 07, 2013 1:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

There seems to be a Problem with the mapcycle.txt - the server doesnt
re-read it on mapchange and does play the current mapcycle in the right
order.
And there seems to be a problem with hltv recording demos - it doesnt
record .

Am 07.02.2013 19:41, schrieb Alfred Reynolds:
> We have another update, changes are:
> - fixed hltv failing to launch
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Alfred 
> Reynolds
> Sent: Friday, February 01, 2013 2:07 PM
> To: [email protected]; Half-Life dedicated Linux server mailing 
> list ([email protected]); [email protected]
> Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
>
> We have released an update to this beta. This update includes 1.6 server 
> changes so you should update.
>
> Fixes include:
> - Fixed failing to launch on old OS distributions (I am looking at you 
> FreeBSD emu layer)
> - Fixed flashbang causing mp_fadetoblack to be ignored
>
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Alfred Reynolds
> Sent: Thursday, January 31, 2013 1:39 PM
> To: Half-Life dedicated Linux server mailing list 
> ([email protected]); [email protected]; 
> [email protected]
> Subject: Re: [hlds] Counter-Strike 1.6 beta server update
>
> We have released an update to this beta. This update includes some good CS 
> 1.6 server changes so you should update.
>
> Fixes include:
> - Fixed rotating objects stopping after some period in a map
> - Fixed potential upload exploit that let a client put a new file on your 
> server (they could not touch/replace existing files)
> - Fixed respawn bug in CS 1.6 if you died from drowning
>
>
> I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
> https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
> want fixed (and features within reason).
>
> - Alfred
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Alfred 
> Reynolds
> Sent: Monday, January 28, 2013 3:29 PM
> To: [email protected]; [email protected]; 
> Half-Life dedicated Linux server mailing list 
> ([email protected])
> Subject: [hlds_linux] Counter-Strike 1.6 beta server
>
> We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. 
> In support of this we have updated the dedicated server and converted it to 
> using the new Steampipe system. You can access the new version via Steampipe 
> right now, it remains network compatible with older clients.
>
> To access the beta please follow the steamcmd instructions on our developer 
> wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
> dedicated server is currently available as appid 90 (and will continue to use 
> this appid after full release).
>
> The changes in this version are numerous (and some fixes are still in 
> progress, I am looking at you redirect servers....). Under Linux we have 
> moved forward to GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, 
> so please do test these binaries on your machine.
>
> - Alfred
>
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