In trying out SteamCMD with the Team Fortress 2 Beta, a clean install seems to be missing something which would allow auto-update to function correctly. Perhaps I am missing something obvious, or doing something wrong. So I'll document my setup to reproduce.

I restarted the TF2 Beta server after the update was shipped last night via `_restart` on the console. It shuts down the server, but just comes back up saying "Master Server Requesting Restart", and never actually updating the server. Isn't the dedicated server supposed to auto-update via steamcmd, or is auto-update not implemented? I blew away the whole install and re-installed from scratch to see if I could reproduce the problem.

# adduser steamcmd
$ su - steamcmd
$ mkdir ~/bin
$ wget http://media.steampowered.com/client/steamcmd_linux.tar.gz
$ cd ~/bin && tar zxvf ../steamcmd_linux.tar.gz
$ bash -l
$ steamcmd.sh +login anonymous +app_update 229830 validate +quit
$ $GAME_DIR/srcds_run -autoupdate ...

So here might be relevant output from when the TF2 Beta server is started

Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.

Which is from Line #300 of srcds_run, and clearly shows `which steam`. Now, I don't know if this should be looking for `steamcmd.sh`, `steam.sh`, or the old `steam` binary which hldsupdatetool downloads. Running `find -type f -iname "steam"` returns nothing in this cleanly installed steamcmd managed home directory.

If a `steam` binary is needed, which I expect provides auto-update functionality. Why hasn't steamcmd downloaded that `steam` binary and put it into this managed directory? If that is not the case, where did I go wrong?

--
Eric G. Wolfe
Senior Linux Administrator,
IT Infrastructure Systems
--------------------------------------
Marshall University Computing Services
Drinko Library 428-K
One John Marshall Dr.
Huntington, WV 25755
Phone: 304.942.3970
Email: [email protected]

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