"rubber duck the problem" ? That is a new one on me


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric G. Wolfe
Sent: Thursday, February 21, 2013 3:12 PM
To: [email protected]
Subject: Re: [hlds_linux] [BUG] SteamCMD on Linux autoupdate blocker

Yeah, I get that 'steam' is an old part of the HldsUpdateTool.  I was 
trying to rubber duck the problem and point out this should probably 
call steamcmd.sh, instead of the legacy steam binary.

Also, thanks Doctor for your awesome auto_steam_update plugin :)

On 02/21/2013 05:29 PM, Doctor McKay wrote:
> 'steam' is the name of the old HldsUpdateTool binary. I'm going to assume
> that SteamCMD autoupdate functionality hasn't been implemented yet.
>
>
> Doctor McKay
> http://www.doctormckay.com
> [email protected]
>
>
> On Thu, Feb 21, 2013 at 5:11 PM, Eric G. Wolfe <[email protected]>wrote:
>
>> In trying out SteamCMD with the Team Fortress 2 Beta, a clean install
>> seems to be missing something which would allow auto-update to function
>> correctly.  Perhaps I am missing something obvious, or doing something
>> wrong.  So I'll document my setup to reproduce.
>>
>> I restarted the TF2 Beta server after the update was shipped last night
>> via `_restart` on the console.  It shuts down the server, but just comes
>> back up saying "Master Server Requesting Restart", and never actually
>> updating the server.  Isn't the dedicated server supposed to auto-update
>> via steamcmd, or is auto-update not implemented?  I blew away the whole
>> install and re-installed from scratch to see if I could reproduce the
>> problem.
>>
>> # adduser steamcmd
>> $ su - steamcmd
>> $ mkdir ~/bin
>> $ wget 
>> http://media.steampowered.com/**client/steamcmd_linux.tar.gz<http://media.steampowered.com/client/steamcmd_linux.tar.gz>
>> $ cd ~/bin && tar zxvf ../steamcmd_linux.tar.gz
>> $ bash -l
>> $ steamcmd.sh +login anonymous +app_update 229830 validate +quit
>> $ $GAME_DIR/srcds_run -autoupdate ...
>>
>> So here might be relevant output from when the TF2 Beta server is started
>>
>> Auto detecting CPU
>> Using default binary: ./srcds_linux
>> Server will auto-restart if there is a crash.
>> WARNING: Failed to locate steam binary.
>> WARNING: Could not locate steam binary:, ignoring.
>>
>> Which is from Line #300 of srcds_run, and clearly shows `which steam`.
>>   Now, I don't know if this should be looking for `steamcmd.sh`, `steam.sh`,
>> or the old `steam` binary which hldsupdatetool downloads.  Running `find
>> -type f -iname "steam"` returns nothing in this cleanly installed steamcmd
>> managed home directory.
>>
>> If a `steam` binary is needed, which I expect provides auto-update
>> functionality.  Why hasn't steamcmd downloaded that `steam` binary and put
>> it into this managed directory?  If that is not the case, where did I go
>> wrong?
>>
>> --
>> Eric G. Wolfe
>> Senior Linux Administrator,
>> IT Infrastructure Systems
>> ------------------------------**--------
>> Marshall University Computing Services
>> Drinko Library 428-K
>> One John Marshall Dr.
>> Huntington, WV 25755
>> Phone: 304.942.3970
>> Email: [email protected]
>>
>> You will be recognized and honored as a community leader.
>>
>>
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