Hmm, with the new updating system (that is being rolled out slowly now to all valve games) and using a proxy aimed at Valve's update servers, one should be able to let servers update using the proxy.
- update comes - automation detects update, and starts 1 server to update using the proxy. - Proxy downloads and serves the files - All other same game servers can update fast using the proxy at convenience. Sure, that needs to be done per different type server, but that is needed with any system. >________________________________ > From: Adrian x <[email protected]> >To: Half-Life dedicated Win32 server mailing list ><[email protected]> >Cc: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Monday, 11 March 2013, 13:33 >Subject: Re: [hlds] [hlds_linux] Get compile the build number of game servers >in PHP > > >I need the download of information that was any change to the file server, >your application can now download the latest game server files to your server, >and the files on the machine are always up to date, because they are assumed >to be updated all game servers available in the application. For this is the >most needed information retrieved from the API (as I write in PHP) that the >valve is available servers more recent version of the file server. That it was >the best information about the build number, date of compilation or last >modified date of the file server in unix format. > > >The ideal situation would be to such information (in terms of build number) >you can download for all valve games because it would allow for easy operation >of such automatic updates for all game servers available on Steam. For Valve, >it is also undoubtedly very beneficial because hundreds of servers when >updating will use the internal update system instead of downloading the data >for each server directly from serweró steam. > > > >2013/3/11 Adrian x <[email protected]> > >I need the download of information that was any change to the file server, >your application can now download the latest game server files to your server, >and the files on the machine are always up to date, because they are assumed >to be updated all game servers available in the application. For this is the >most needed information retrieved from the API (as I write in PHP) that the >valve is available servers more recent version of the file server. That it was >the best information about the build number, date of compilation or last >modified date of the file server in unix format. >> >> >>The ideal situation would be to such information (in terms of build number) >>you can download for all valve games because it would allow for easy >>operation of such automatic updates for all game servers available on Steam. >>For Valve, it is also undoubtedly very beneficial because hundreds of servers >>when updating will use the internal update system instead of downloading the >>data for each server directly from serweró steam. > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

