Last time I checked, there's no way for a client to request to see the
MOTD again. Not without the server's intervention, and that was just
blocked...
On 4/3/2013 7:26 PM, DontWannaName! wrote:
I think it's a good idea. Servers have no business opening motd windows on
clients that do not request them. It makes sense to do it for match made
players who are usually newer.
Spam: Verb
Send the same message indiscriminately to (large numbers of recipients) on the
Internet.
Sent from my iPhone 5
On Apr 3, 2013, at 4:17 PM, Essay Tew Phaun <[email protected]> wrote:
Similar to the removal of /me. Taking out good features for the actions of
the malicious. How about you just punish those doing it. What's the report
a server feature for, anyway?
On Wed, Apr 3, 2013 at 7:11 PM, Kyle Sanderson <[email protected]> wrote:
- Prevent game servers from opening the MOTD panel more than once if the
player connected through matchmaking or quickplay
Pathetic.
Thanks,
Kyle.
On Wed, Apr 3, 2013 at 4:08 PM, Eric Smith <[email protected]>
wrote:
We've released a mandatory update for Team Fortress 2. The notes for the
update are below.
-Eric
------------------------------
Team Fortress 2
- Prevent game servers from opening the MOTD panel more than once if the
player connected through matchmaking or quickplay
- Added new promo items
- Fixed a bug where dispensers sapped by a Red-Tape Recorder would
continue to heal players
- Fixed buildings destroyed by the Red-Tape Recorder not always
displaying
a death notice
- Fixed a bug in Mann Vs. Machine related to carrying buildings and using
the "Upgrade Buildings" canteen
- Fixed the guitar sound not always playing when taunting with the Neon
Annihilator
- Fixed missing cloak effect for the Wanga Prick
- Fixed the Bat Outta Hell using the Red team arms skin while on the Blue
team
- Fixed custom cursors in VR mode
- Fixed Hydra input in VR mode
- Improved performance of Linux dedicated server binaries
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