Can you smell that? It's the smell of ignorance.

On Fri, Apr 12, 2013 at 4:10 PM, dan <[email protected]> wrote:

> On 04/04/2013 13:40, Bjorn Wielens wrote:
>
>> Indeed.
>> As a (medium-sized) community we don't run pinion because we despise it
>> as much as the clients. That said, I completely support the right of server
>> ops to use ads (legitimately) in an attempt to recover operating costs. I
>> also support the rights of clients to block the ads, though. Ops pay for
>> servers and can do with them as they see fit, and clients pay for their
>> internet connection/bandwidth, and can do with the bits servers send them
>> as they see fit.
>>
>
> It's not really that simple.
>
> For one thing, Valve supply the software under a license. And valve are
> (in the sense of quickplay) supplying punters who want a specific
> experience. A lot of them don't want to be joined to your server and if
> they could help it, they wouldn't. But that's half the point, when Valve do
> something to stop them joining, people cry on these forums that it isn't
> fair and that their server is empty.
>
> Now Valve basically said "Set up these tags and don't bullshit in your
> server data about players and bots, and then you can do more or less what
> you want. But quickplay exists for this specific experience and if you want
> quickplay players then don't piss on their strawberries" but, admins have
> to keep pissing on quickplay's strawberries. They can't help themselves.
>
> They are greedy. Far from wanting to build up their own community of
> people who want to watch adverts, they want getrichquickplay to send TF2
> players to their server to watch adverts, so they can roll around in the
> cash.
>
> But, you cannot act like you've done anything to get a getrichquickplay
> user to join your server to then justify "doing with them as you see fit" -
> in fact what you have to do to get quickplay players is the complete
> opposite of doing something, you need to just run the server as vanilla as
> possible - but that doesn't stop you from doing anything - you might tempt
> people who join to come back directly, or join another server you have
> where you can fleece them for as much dosh as you can get away with.
>
> It's like, if you want to run an NTP server, and make it part of one of
> the global pools, you have to go along with the rules, you can't say "It's
> my server, I do what I like and my server has 25 hours in each day and
> shows adverts for swiss watches from eleventy o'clock until 30 minutes past
> thirtington each day" - because then they'll say "Ok, please take your
> server with you on your way out"
>
> And, afaict, that's the real issue. People who join your server directly,
> so far as I can tell Valve don't care too much about how you ruin their
> experience or not. They get to vote with their own feet (I'm sure there are
> still limits - and I'm equally sure those who think working for a living is
> too hard will continue to find and push at them)
>
> But people who are clicking quickplay aren't asking for your addons,
> adverts or anything else specific to you. They aren't even asking to be
> connected to your server. It's you that has made the choice to accept
> quickplay players. Valve have made it very easy for you to stop them
> joining if that doesn't suit the way you want to run the server.
>
>
>  I agree that a lot of people don't realize the costs and amount of work
>> that goes into running a community TF2 server.
>> (In fact, this image sums up the menality quite nicely:
>> http://dl.dropbox.com/u/**38481337/servers.png<http://dl.dropbox.com/u/38481337/servers.png>
>> )
>>
>
> Hmm, some will know either because they've done it, or because some of the
> servers they play on advertise servers.
>
> But I suspect what you say is true without realising in what way. I
> suspect most people would be surprised at how cheap it was. Especially when
> they are given this kind of "please donate, otherwise Bob Geldof will need
> to write me a song" rhetoric, that's trying to make it sound like it's
> financially crippling.
>
>
>  It'd be interesting if someone organized a TF2 blackout day like they did
>> with SOPA to squash this mentality and educate folks what TF2 would be like
>> if there weren't any folks investing time and money to run community
>> servers. Then again, it'd probably fall on deaf ears from the 'HURR DURR
>> BUT I PAID FOR TF2/TF2 IS FREE' crowd.
>>
>
> If there's no server for me to play on, I'll run my own. It's a doddle to
> do and it's cheap as chips.
> Valve have plenty of servers too.
>
> You have no leverage to make this almost-a-threat with.
>
> It happens much of the time that a server I often play on, is either empty
> or full - the world doesn't end, I just join another server.
> Switch your server off, and that is all that will happen. People will play
> on another one.
>
> One thing I do note though, many admins on here seem to have quite a bit
> of disdain for the TF2 community.  Arguably, a reasonable observation
> perhaps, but if you want these people to give you money, that's not a good
> impression to give them.
>
> Albeit, it seems they've figured treating your customers this way means
> donations dry up. So now they are hoping to sell their users to
> advertisers, again, in some circumstances this is clearly pissing them off.
> It doesn't matter how wrong or stupid you think they are, if you implement
> adverts, or anything else, in a way that pisses your users off, you will
> eventually have no users and no advertisers will be interested either.
>
> --
> Dan
>
>
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