I don't know about Win, but it looks like 
~/steamcmd/steamcmd.sh +login anonymous +force_install_dir /path/to/server 
+app_update "232330 -beta prerelease" validate +quit
works for Linux and now it downloading 810640441 bytes..

26.04.2013, 21:49, "Fletcher Dunn" <[email protected]>:
> We're trying out different way to release updates that will hopefully reduce 
> disruption to your communities.
>
> New builds are now available for the client and dedicated server for CS:S, 
> DoD:S, and HL2:DM.  These builds have the same PatchVersion and are network 
> compatible with the current build.  (It's an "optional update" for servers.)  
> To obtain these builds, you need to opt into the prerelease beta.
>
> To opt into the prerelease beta on the client, right click on the game in the 
> game list and select Properties, select the "Betas" tab, and select the 
> "prerelease" beta.  (This is a public beta and does not require a password.)
>
> To select which branch to sync the dedicated server to using steamcmd, you 
> need to pass "-beta prerelease" to the app_update command.  For example, if 
> you are using a SteamCmd script file, you might have something like this:
>
> login anonymous
> force_install_dir cstrike
> app_update 232330 -beta prerelease
> quit
>
> (I am told that it is possible to pass the -beta switch on the steamcmd 
> command line, through some magic combination of quoting, so you can avoid 
> having to create a script file.  Hopefully some kind soul will figure out how 
> to do that and share it.)
>
> Switching between two steampipe branches is really fast and easy, so if 
> there's a problem, you can switch back quickly.  (Opting out of the 
> "steampipe beta" was really painful because it was switching between two 
> entirely different content distribution systems --- that will never apply 
> again.)
>
> If no big problems are detected, we'll make these builds the official build 
> on Monday.
>
> Our current plan is to always keep the prerelease branch active, even if it 
> is the same build as the main branch.  This way you can stay opted in.  In 
> other words, "prerelease" actually means "the latest available build".
>
> We're not sure if every update we release needs to go out as a prerelease 
> first.
>
> Here are the change notes for the builds we are releasing today:
>
> Source engine games:
> * mapcycle and motd files now reside in the cfg folder by default, or in the 
> root as a fallback.
> * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, and 
> will be used if the filename convar is at the default value and no custom 
> file is found in the cfg folder or the root.
> * mapcycle file can contain blank lines and //-style comments
> * mapcycle file loaded from the custom folder.
> * Greatly reduced memory usage on the client and server
> * Added some hardcoded rules to the "end" of sv_pure rule list.
> * Fixed some filesystem calls not properly obeying pure server rules.
> * Fixed model bounds and simple materials consistency checking rules.  (Fixed 
> Counter-Strike server spew.)
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to