That's how we do it in cz. -app_update "90 -beta beta"

SavSin
On Apr 26, 2013 11:44 AM, "Denis Eliseev" <[email protected]> wrote:

> I don't know about Win, but it looks like
> ~/steamcmd/steamcmd.sh +login anonymous +force_install_dir /path/to/server
> +app_update "232330 -beta prerelease" validate +quit
> works for Linux and now it downloading 810640441 bytes..
>
> 26.04.2013, 21:49, "Fletcher Dunn" <[email protected]>:
> > We're trying out different way to release updates that will hopefully
> reduce disruption to your communities.
> >
> > New builds are now available for the client and dedicated server for
> CS:S, DoD:S, and HL2:DM.  These builds have the same PatchVersion and are
> network compatible with the current build.  (It's an "optional update" for
> servers.)  To obtain these builds, you need to opt into the prerelease beta.
> >
> > To opt into the prerelease beta on the client, right click on the game
> in the game list and select Properties, select the "Betas" tab, and select
> the "prerelease" beta.  (This is a public beta and does not require a
> password.)
> >
> > To select which branch to sync the dedicated server to using steamcmd,
> you need to pass "-beta prerelease" to the app_update command.  For
> example, if you are using a SteamCmd script file, you might have something
> like this:
> >
> > login anonymous
> > force_install_dir cstrike
> > app_update 232330 -beta prerelease
> > quit
> >
> > (I am told that it is possible to pass the -beta switch on the steamcmd
> command line, through some magic combination of quoting, so you can avoid
> having to create a script file.  Hopefully some kind soul will figure out
> how to do that and share it.)
> >
> > Switching between two steampipe branches is really fast and easy, so if
> there's a problem, you can switch back quickly.  (Opting out of the
> "steampipe beta" was really painful because it was switching between two
> entirely different content distribution systems --- that will never apply
> again.)
> >
> > If no big problems are detected, we'll make these builds the official
> build on Monday.
> >
> > Our current plan is to always keep the prerelease branch active, even if
> it is the same build as the main branch.  This way you can stay opted in.
>  In other words, "prerelease" actually means "the latest available build".
> >
> > We're not sure if every update we release needs to go out as a
> prerelease first.
> >
> > Here are the change notes for the builds we are releasing today:
> >
> > Source engine games:
> > * mapcycle and motd files now reside in the cfg folder by default, or in
> the root as a fallback.
> > * Default mapcycle and motd files are now shipped as
> cfg/xxx_default.txt, and will be used if the filename convar is at the
> default value and no custom file is found in the cfg folder or the root.
> > * mapcycle file can contain blank lines and //-style comments
> > * mapcycle file loaded from the custom folder.
> > * Greatly reduced memory usage on the client and server
> > * Added some hardcoded rules to the "end" of sv_pure rule list.
> > * Fixed some filesystem calls not properly obeying pure server rules.
> > * Fixed model bounds and simple materials consistency checking rules.
>  (Fixed Counter-Strike server spew.)
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to