That's how we do it in cz. -app_update "90 -beta beta" SavSin On Apr 26, 2013 11:44 AM, "Denis Eliseev" <[email protected]> wrote:
> I don't know about Win, but it looks like > ~/steamcmd/steamcmd.sh +login anonymous +force_install_dir /path/to/server > +app_update "232330 -beta prerelease" validate +quit > works for Linux and now it downloading 810640441 bytes.. > > 26.04.2013, 21:49, "Fletcher Dunn" <[email protected]>: > > We're trying out different way to release updates that will hopefully > reduce disruption to your communities. > > > > New builds are now available for the client and dedicated server for > CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are > network compatible with the current build. (It's an "optional update" for > servers.) To obtain these builds, you need to opt into the prerelease beta. > > > > To opt into the prerelease beta on the client, right click on the game > in the game list and select Properties, select the "Betas" tab, and select > the "prerelease" beta. (This is a public beta and does not require a > password.) > > > > To select which branch to sync the dedicated server to using steamcmd, > you need to pass "-beta prerelease" to the app_update command. For > example, if you are using a SteamCmd script file, you might have something > like this: > > > > login anonymous > > force_install_dir cstrike > > app_update 232330 -beta prerelease > > quit > > > > (I am told that it is possible to pass the -beta switch on the steamcmd > command line, through some magic combination of quoting, so you can avoid > having to create a script file. Hopefully some kind soul will figure out > how to do that and share it.) > > > > Switching between two steampipe branches is really fast and easy, so if > there's a problem, you can switch back quickly. (Opting out of the > "steampipe beta" was really painful because it was switching between two > entirely different content distribution systems --- that will never apply > again.) > > > > If no big problems are detected, we'll make these builds the official > build on Monday. > > > > Our current plan is to always keep the prerelease branch active, even if > it is the same build as the main branch. This way you can stay opted in. > In other words, "prerelease" actually means "the latest available build". > > > > We're not sure if every update we release needs to go out as a > prerelease first. > > > > Here are the change notes for the builds we are releasing today: > > > > Source engine games: > > * mapcycle and motd files now reside in the cfg folder by default, or in > the root as a fallback. > > * Default mapcycle and motd files are now shipped as > cfg/xxx_default.txt, and will be used if the filename convar is at the > default value and no custom file is found in the cfg folder or the root. > > * mapcycle file can contain blank lines and //-style comments > > * mapcycle file loaded from the custom folder. > > * Greatly reduced memory usage on the client and server > > * Added some hardcoded rules to the "end" of sv_pure rule list. > > * Fixed some filesystem calls not properly obeying pure server rules. > > * Fixed model bounds and simple materials consistency checking rules. > (Fixed Counter-Strike server spew.) > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

