Thanks for the Reply Fletcher...
I'll wait until the non beta release is delivered just in case.


On Fri, Apr 26, 2013 at 3:45 PM, David Fountain <[email protected]> wrote:

> That's how we do it in cz. -app_update "90 -beta beta"
>
> SavSin
> On Apr 26, 2013 11:44 AM, "Denis Eliseev" <[email protected]> wrote:
>
> > I don't know about Win, but it looks like
> > ~/steamcmd/steamcmd.sh +login anonymous +force_install_dir
> /path/to/server
> > +app_update "232330 -beta prerelease" validate +quit
> > works for Linux and now it downloading 810640441 bytes..
> >
> > 26.04.2013, 21:49, "Fletcher Dunn" <[email protected]>:
> > > We're trying out different way to release updates that will hopefully
> > reduce disruption to your communities.
> > >
> > > New builds are now available for the client and dedicated server for
> > CS:S, DoD:S, and HL2:DM.  These builds have the same PatchVersion and are
> > network compatible with the current build.  (It's an "optional update"
> for
> > servers.)  To obtain these builds, you need to opt into the prerelease
> beta.
> > >
> > > To opt into the prerelease beta on the client, right click on the game
> > in the game list and select Properties, select the "Betas" tab, and
> select
> > the "prerelease" beta.  (This is a public beta and does not require a
> > password.)
> > >
> > > To select which branch to sync the dedicated server to using steamcmd,
> > you need to pass "-beta prerelease" to the app_update command.  For
> > example, if you are using a SteamCmd script file, you might have
> something
> > like this:
> > >
> > > login anonymous
> > > force_install_dir cstrike
> > > app_update 232330 -beta prerelease
> > > quit
> > >
> > > (I am told that it is possible to pass the -beta switch on the steamcmd
> > command line, through some magic combination of quoting, so you can avoid
> > having to create a script file.  Hopefully some kind soul will figure out
> > how to do that and share it.)
> > >
> > > Switching between two steampipe branches is really fast and easy, so if
> > there's a problem, you can switch back quickly.  (Opting out of the
> > "steampipe beta" was really painful because it was switching between two
> > entirely different content distribution systems --- that will never apply
> > again.)
> > >
> > > If no big problems are detected, we'll make these builds the official
> > build on Monday.
> > >
> > > Our current plan is to always keep the prerelease branch active, even
> if
> > it is the same build as the main branch.  This way you can stay opted in.
> >  In other words, "prerelease" actually means "the latest available
> build".
> > >
> > > We're not sure if every update we release needs to go out as a
> > prerelease first.
> > >
> > > Here are the change notes for the builds we are releasing today:
> > >
> > > Source engine games:
> > > * mapcycle and motd files now reside in the cfg folder by default, or
> in
> > the root as a fallback.
> > > * Default mapcycle and motd files are now shipped as
> > cfg/xxx_default.txt, and will be used if the filename convar is at the
> > default value and no custom file is found in the cfg folder or the root.
> > > * mapcycle file can contain blank lines and //-style comments
> > > * mapcycle file loaded from the custom folder.
> > > * Greatly reduced memory usage on the client and server
> > > * Added some hardcoded rules to the "end" of sv_pure rule list.
> > > * Fixed some filesystem calls not properly obeying pure server rules.
> > > * Fixed model bounds and simple materials consistency checking rules.
> >  (Fixed Counter-Strike server spew.)
> > >
> > > _______________________________________________
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> > please visit:
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> >
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> >
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