Is there any specific reason why you can't use something safer like
SetEntProp?

Thanks,
Kyle.
On 29 Apr 2013 11:18, "pilger" <[email protected]> wrote:

> Ah, still no luck.
>
> Getting a crash when the plugins do stuff like this:
>
> SetEntData(GetPlayerWeaponSlot(p, i), clipOffset, 200);
> > SetEntData(p, ammoOffset + (i * 4), 200);
> >
>
> _pilger
>
>
> On 29 April 2013 15:01, Ondřej Hošek <[email protected]> wrote:
>
> > On Mon, Apr 29, 2013 at 7:22 PM, pilger <[email protected]> wrote:
> > > By the looks (http://forums.alliedmods.net/showthread.php?t=213838)
> > we'll
> > > have to wait for the official update to get it all working right. Or
> have
> > > you managed to get it to work!?
> >
> > That thread is specifically about TF2Items. Since it seems to be a
> > rather popular plugin, I have also generated new game data for it [1],
> > but I've heard that it doesn't solve the issues for all people, so try
> > it at your own risk.
> >
> > Also, I'm not intimately familiar with the landscape of non-bundled
> > gamedata-requiring SourceMod plugins, so please, if you find out that
> > a widely-used plugin needs new game data, bug me on the issue tracker.
> > [2]
> >
> > [1]
> >
> https://github.com/RavuAlHemio/sourcemod-beta-gamedata/blob/master/tf2/tf2items-steampipe-beta.txt
> >
> > [2] https://github.com/RavuAlHemio/sourcemod-beta-gamedata/issues
> >
> > Cheers,
> > ~~ Ondra / Ravu al Hemio
> >
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