That thread is over 5 years old, SetEntProp has had an array index
parameter for over a year now.
And yes, you're likely to get better help over on AlliedModders.

On Mon, Apr 29, 2013 at 8:01 PM, pilger <[email protected]> wrote:
> Lack of knowledge, mainly. I never quite got how these Ents and Props
> functions work. Maybe this is the time to dig more into it.
>
> Guess something like
>
> SetEntProp(GetPlayerWeaponSlot(p, i), Prop_Send, "m_iClip1", 200);
>> SetEntData(p, ammoOffset + (i * 4), 200); <- This has to remain this way
>> since it's a data table (
>> https://forums.alliedmods.net/showthread.php?t=82876&highlight=SetEntProp+m_iAmmo
>> )
>>
>
> Should work better. And it does on ther good and old hldsupdatetool server,
> but it still crashes the SteamPipe one.
>
> Not quite sure people are interested in "Sourcemod making the SteamPipe
> server crash" subject. Maybe I should move to AlliedModders to avoid
> another surge of hate and spam.
>
>
> _pilger
>
>
> On 29 April 2013 15:32, Necavi <[email protected]> wrote:
>
>> I was wondering the same thing myself, SetEntProp has been around
>> for...years now.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Kyle Sanderson
>> Sent: Monday, April 29, 2013 11:23
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds_announce] Mandatory update released for
>> TF2 SteamPipe beta; now interoperable with regular game
>>
>> Is there any specific reason why you can't use something safer like
>> SetEntProp?
>>
>> Thanks,
>> Kyle.
>> On 29 Apr 2013 11:18, "pilger" <[email protected]> wrote:
>>
>> > Ah, still no luck.
>> >
>> > Getting a crash when the plugins do stuff like this:
>> >
>> > SetEntData(GetPlayerWeaponSlot(p, i), clipOffset, 200);
>> > > SetEntData(p, ammoOffset + (i * 4), 200);
>> > >
>> >
>> > _pilger
>> >
>> >
>> > On 29 April 2013 15:01, Ondřej Hošek <[email protected]> wrote:
>> >
>> > > On Mon, Apr 29, 2013 at 7:22 PM, pilger <[email protected]> wrote:
>> > > > By the looks
>> > > > (http://forums.alliedmods.net/showthread.php?t=213838)
>> > > we'll
>> > > > have to wait for the official update to get it all working right.
>> > > > Or
>> > have
>> > > > you managed to get it to work!?
>> > >
>> > > That thread is specifically about TF2Items. Since it seems to be a
>> > > rather popular plugin, I have also generated new game data for it
>> > > [1], but I've heard that it doesn't solve the issues for all people,
>> > > so try it at your own risk.
>> > >
>> > > Also, I'm not intimately familiar with the landscape of non-bundled
>> > > gamedata-requiring SourceMod plugins, so please, if you find out
>> > > that a widely-used plugin needs new game data, bug me on the issue
>> tracker.
>> > > [2]
>> > >
>> > > [1]
>> > >
>> > https://github.com/RavuAlHemio/sourcemod-beta-gamedata/blob/master/tf2
>> > /tf2items-steampipe-beta.txt
>> > >
>> > > [2] https://github.com/RavuAlHemio/sourcemod-beta-gamedata/issues
>> > >
>> > > Cheers,
>> > > ~~ Ondra / Ravu al Hemio
>> > >
>> > > _______________________________________________
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>> > >
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>> >
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