Yep.. Seg fault on server boot now with MM/SM enabled after the update.

On 30.04.2013 12:27, Nicholas Hastings wrote:
This optional update just reverted some of the changes from beta in
the server binary.

CBaseEntity::IsCombatItem is gone, shifting much of the entity
virtual tables again, back to where they were.

The byte signature for CTFPlayerShared::AddCond also went back to
what it was in non-beta.

Do you know why this might have happened and if it's staying this way?


--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



Fletcher Dunn <mailto:[email protected]>
Tuesday, April 30, 2013 3:07 PM
We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions to not display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times

This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.)

We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the "Steampipe beta" server which has just been released will become the official server. There will not be another update.

If you were waiting for the right time to start flipping your servers to SteamPipe, now is it.

Thanks,
Fletch
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