It honors +servercfgfile and will search the /custom/ directory.

On Tue, Apr 30, 2013 at 3:42 PM, Erik-jan Riemers <[email protected]> wrote:

> If you run multiple servers from the same base install, is it possible to
> only have certain custom content? It is nice I can have separate folders
> per server (custom/xxx/maps/) but you don't need dodgeball maps on a
> prophunt server for instance.
>
> And if one also does for example +servercfgfile on the commandline to
> specify a different server.cfg can this also be loaded from the
> custom/xxx/cfg/somefile.cfg?
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Fletcher
> Dunn
> Sent: dinsdag 30 april 2013 21:37
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> We reverted some of the TF code that had been shipped in the beta but
> wasn't supposed to.
>
> It should stay that way it is now for the foreseeable future.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nicholas
> Hastings
> Sent: Tuesday, April 30, 2013 12:28 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
> clients to convert soon.
>
> This optional update just reverted some of the changes from beta in the
> server binary.
>
> CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual
> tables again, back to where they were.
>
> The byte signature for CTFPlayerShared::AddCond also went back to what it
> was in non-beta.
>
> Do you know why this might have happened and if it's staying this way?
>
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
> > Fletcher Dunn <mailto:[email protected]>
> > Tuesday, April 30, 2013 3:07 PM
> > We've released an optional update to the TF2 SteamPipe beta. Here are
> > the change notes (since the last SteamPipe beta):
> >
> > Team Fortress 2:
> > * Fixed network incompatibility causing custom names and descriptions
> > to not display on client
> >
> > Source engine:
> > * Fix sprays trying to load from the wrong directory
> > * Restored VPK file cache, with tuned size to reduce memory usage and
> > improve client boot and map load times
> >
> > This server is compatible with all currently running clients.
> > (SteamPipe and non-SteamPipe.)
> >
> > We expect to flip the switch to force all clients to convert to
> > SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time,
> > the "Steampipe beta" server which has just been released will become
> > the official server. There will not be another update.
> >
> > If you were waiting for the right time to start flipping your servers
> > to SteamPipe, now is it.
> >
> > Thanks,
> > Fletch
> > _______________________________________________
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