It honors +servercfgfile and will search the /custom/ directory.
On Tue, Apr 30, 2013 at 3:42 PM, Erik-jan Riemers <[email protected]> wrote: > If you run multiple servers from the same base install, is it possible to > only have certain custom content? It is nice I can have separate folders > per server (custom/xxx/maps/) but you don't need dodgeball maps on a > prophunt server for instance. > > And if one also does for example +servercfgfile on the commandline to > specify a different server.cfg can this also be loaded from the > custom/xxx/cfg/somefile.cfg? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Fletcher > Dunn > Sent: dinsdag 30 april 2013 21:37 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all > clients to convert soon. > > We reverted some of the TF code that had been shipped in the beta but > wasn't supposed to. > > It should stay that way it is now for the foreseeable future. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Nicholas > Hastings > Sent: Tuesday, April 30, 2013 12:28 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all > clients to convert soon. > > This optional update just reverted some of the changes from beta in the > server binary. > > CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual > tables again, back to where they were. > > The byte signature for CTFPlayerShared::AddCond also went back to what it > was in non-beta. > > Do you know why this might have happened and if it's staying this way? > > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > > > > Fletcher Dunn <mailto:[email protected]> > > Tuesday, April 30, 2013 3:07 PM > > We've released an optional update to the TF2 SteamPipe beta. Here are > > the change notes (since the last SteamPipe beta): > > > > Team Fortress 2: > > * Fixed network incompatibility causing custom names and descriptions > > to not display on client > > > > Source engine: > > * Fix sprays trying to load from the wrong directory > > * Restored VPK file cache, with tuned size to reduce memory usage and > > improve client boot and map load times > > > > This server is compatible with all currently running clients. > > (SteamPipe and non-SteamPipe.) > > > > We expect to flip the switch to force all clients to convert to > > SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, > > the "Steampipe beta" server which has just been released will become > > the official server. There will not be another update. > > > > If you were waiting for the right time to start flipping your servers > > to SteamPipe, now is it. > > > > Thanks, > > Fletch > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

