If you run multiple servers from the same base install, is it possible to
only have certain custom content? It is nice I can have separate folders
per server (custom/xxx/maps/) but you don't need dodgeball maps on a
prophunt server for instance.

And if one also does for example +servercfgfile on the commandline to
specify a different server.cfg can this also be loaded from the
custom/xxx/cfg/somefile.cfg?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Fletcher
Dunn
Sent: dinsdag 30 april 2013 21:37
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.

We reverted some of the TF code that had been shipped in the beta but
wasn't supposed to.

It should stay that way it is now for the foreseeable future.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Nicholas
Hastings
Sent: Tuesday, April 30, 2013 12:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.

This optional update just reverted some of the changes from beta in the
server binary.

CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual
tables again, back to where they were.

The byte signature for CTFPlayerShared::AddCond also went back to what it
was in non-beta.

Do you know why this might have happened and if it's staying this way?


--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> Fletcher Dunn <mailto:[email protected]>
> Tuesday, April 30, 2013 3:07 PM
> We've released an optional update to the TF2 SteamPipe beta. Here are
> the change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions
> to not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and
> improve client boot and map load times
>
> This server is compatible with all currently running clients.
> (SteamPipe and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to
> SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time,
> the "Steampipe beta" server which has just been released will become
> the official server. There will not be another update.
>
> If you were waiting for the right time to start flipping your servers
> to SteamPipe, now is it.
>
> Thanks,
> Fletch
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