Yeah, it inserts another directory in front.  So I think a common usage pattern 
might be to use the tf/custom folder for stuff common to all the instances, and 
the -insert_search_path path for instance-specific files.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Monday, May 13, 2013 1:48 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] New feature: -insert_search_path

It takes priority over the custom directories, but it still loads them too 
right? Because now I have a custom directory in the custom folder for each 
server. But now it loads everything on every server. The insert_search_path 
would only fix this issue if I make the folder outside of the custom folder 
then correct?

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: maandag 13 mei 2013 22:41
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
Win32 server mailing list
Subject: [hlds_linux] New feature: -insert_search_path

I didn't get a chance to get this note added into the release notes:

Source engine:
* Added -insert_search_path command line argument.

This inserts a search path to the front of the list.  (Taking priority over the 
custom directories.)  It's intended to make it easier to run multiple instances 
from the same directory.  (No more need to symlink or copy files around.)

e.g.

srcds -game tf -insert_search_path c:\ tf_server\instance01

You can use any valid local filesystem path or VPK filename.  Relative paths 
work just like the other paths in gameinfo.txt.  If you need to insert more 
than one, separate them by semicolons.

If you type "path" at the command line, you should be able to see the search 
paths in effect.

If anybody gives it a shot, I'd be interested to know how it works for you.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Monday, May 13, 2013 1:00 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update coming

We're working a mandatory update for Team Fortress 2. The dedicated server 
update is now available for you to download ahead of time. The client update 
will be released in about 30 minutes. The notes for the update are below.

The new version number after the update will be: 1756932

-Eric

==============================

Team Fortress 2
- Added UGC Highlander Season 9 and UGC 6vs6 Season 11 medals
- Fixed the Botkiller Sniper Rifle, Rocket Launcher and Spy Knife weapons using 
incorrect team materials for the arms
- Fixed a bug that allowed level 3 mini-sentries in Mann Vs. Machine mode
- Fixed a problem where underwater explosions would cause graphics corruption
- Fixed an issue with HDR rendering where auto-exposure would vary incorrectly 
in some areas
- Fixed an issue where objects underwater would not render properly
- Fixed incorrect ellipsizing of text in some cases for the Mac version
- Updated the Phlogistinator to reduce the rate for gaining MMMPH when 
attacking tanks and robots in Mann Vs. Machine mode
- Updated the Tuxxy tuxedo so it can be crafted
- Updated The Wilson Weave and The Ham Shank so they can be crafted, traded and 
gift-wrapped
- Updated the console so it can be accessed from the terminal that was used to 
run the game for the Linux and Mac versions
- Updated the Linux version
   - Fixed triggers never registering as "released" on certain game controllers
   - Fixed clipboard issues on some window managers, most notably KDE
   - Fixed a bug where the map list would be reversed
   - Made loading custom fonts for third party HUDs work on certain fonts

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