Fletch, in your post about -insert_search_path , you said " If you need to insert more than one, separate them by semicolons"
But you cant really use ; in a commandline startup, without it seeing as another command. Was semicolon the correct delimiter? 2013/5/15 Erik-jan Riemers <riem...@binkey.nl> > I verified, its from the same folder as hlds. I can see it added with the > "path" command. > > So this works like a charm. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher > Dunn > Sent: maandag 13 mei 2013 23:05 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] New feature: -insert_search_path > > I believe relative paths are interpreted to be relative to the directory > containing srcds.exe (or hlds_run). > > But you can always just type "path" at the command line to see exactly > what it did. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan > Riemers > Sent: Monday, May 13, 2013 1:59 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] New feature: -insert_search_path > > Whats the base dir it searches from? > > I've got my install in ~/tf/tf/custom/dodgeball/ for instance, I would > move that towards ~/tf/tf/servercustom/dodgeball/ then. > So -insert_search_path would be ~/tf/tf/servercustom/dodgeball (and in > here the maps, cfg, models, etc) > > But since I run it from the tf folder, can I also use a > -insert_search_path with something like tf/servercustom/dodgeball? > > Thanks for the feature fletch. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher > Dunn > Sent: maandag 13 mei 2013 22:56 > To: Half-Life dedicated Linux server mailing list > Cc: Half-Life dedicated Win32 server mailing list > (h...@list.valvesoftware.com) > Subject: Re: [hlds_linux] New feature: -insert_search_path > > Yeah, it inserts another directory in front. So I think a common usage > pattern might be to use the tf/custom folder for stuff common to all the > instances, and the -insert_search_path path for instance-specific files. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan > Riemers > Sent: Monday, May 13, 2013 1:48 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] New feature: -insert_search_path > > It takes priority over the custom directories, but it still loads them too > right? Because now I have a custom directory in the custom folder for each > server. But now it loads everything on every server. The > insert_search_path would only fix this issue if I make the folder outside > of the custom folder then correct? > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher > Dunn > Sent: maandag 13 mei 2013 22:41 > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated > Win32 server mailing list > Subject: [hlds_linux] New feature: -insert_search_path > > I didn't get a chance to get this note added into the release notes: > > Source engine: > * Added -insert_search_path command line argument. > > This inserts a search path to the front of the list. (Taking priority > over the custom directories.) It's intended to make it easier to run > multiple instances from the same directory. (No more need to symlink or > copy files around.) > > e.g. > > srcds -game tf -insert_search_path c:\ tf_server\instance01 > > You can use any valid local filesystem path or VPK filename. Relative > paths work just like the other paths in gameinfo.txt. If you need to > insert more than one, separate them by semicolons. > > If you type "path" at the command line, you should be able to see the > search paths in effect. > > If anybody gives it a shot, I'd be interested to know how it works for > you. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > Sent: Monday, May 13, 2013 1:00 PM > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated > Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' > Subject: [hlds_linux] Mandatory TF2 update coming > > We're working a mandatory update for Team Fortress 2. The dedicated server > update is now available for you to download ahead of time. The client > update will be released in about 30 minutes. The notes for the update are > below. > > The new version number after the update will be: 1756932 > > -Eric > > ============================== > > Team Fortress 2 > - Added UGC Highlander Season 9 and UGC 6vs6 Season 11 medals > - Fixed the Botkiller Sniper Rifle, Rocket Launcher and Spy Knife weapons > using incorrect team materials for the arms > - Fixed a bug that allowed level 3 mini-sentries in Mann Vs. Machine mode > - Fixed a problem where underwater explosions would cause graphics > corruption > - Fixed an issue with HDR rendering where auto-exposure would vary > incorrectly in some areas > - Fixed an issue where objects underwater would not render properly > - Fixed incorrect ellipsizing of text in some cases for the Mac version > - Updated the Phlogistinator to reduce the rate for gaining MMMPH when > attacking tanks and robots in Mann Vs. Machine mode > - Updated the Tuxxy tuxedo so it can be crafted > - Updated The Wilson Weave and The Ham Shank so they can be crafted, > traded and gift-wrapped > - Updated the console so it can be accessed from the terminal that was > used to run the game for the Linux and Mac versions > - Updated the Linux version > - Fixed triggers never registering as "released" on certain game > controllers > - Fixed clipboard issues on some window managers, most notably KDE > - Fixed a bug where the map list would be reversed > - Made loading custom fonts for third party HUDs work on certain fonts > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux