Splitting the search paths with semicolon under linux doesen't work without
quoting. Maybe it's better to use under linux the colon.
Am 13.05.2013 23:04 schrieb "Fletcher Dunn" <fletch...@valvesoftware.com>:

> I believe relative paths are interpreted to be relative to the directory
> containing srcds.exe (or hlds_run).
>
> But you can always just type "path" at the command line to see exactly
> what it did.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
> Sent: Monday, May 13, 2013 1:59 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] New feature: -insert_search_path
>
> Whats the base dir it searches from?
>
> I've got my install in ~/tf/tf/custom/dodgeball/ for instance, I would
> move that towards  ~/tf/tf/servercustom/dodgeball/ then.
> So  -insert_search_path would be ~/tf/tf/servercustom/dodgeball (and in
> here the maps, cfg, models, etc)
>
> But since I run it from the tf folder, can I also use a
> -insert_search_path with something like tf/servercustom/dodgeball?
>
> Thanks for the feature fletch.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> Dunn
> Sent: maandag 13 mei 2013 22:56
> To: Half-Life dedicated Linux server mailing list
> Cc: Half-Life dedicated Win32 server mailing list
> (h...@list.valvesoftware.com)
> Subject: Re: [hlds_linux] New feature: -insert_search_path
>
> Yeah, it inserts another directory in front.  So I think a common usage
> pattern might be to use the tf/custom folder for stuff common to all the
> instances, and the -insert_search_path path for instance-specific files.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
> Riemers
> Sent: Monday, May 13, 2013 1:48 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] New feature: -insert_search_path
>
> It takes priority over the custom directories, but it still loads them too
> right? Because now I have a custom directory in the custom folder for each
> server. But now it loads everything on every server. The insert_search_path
> would only fix this issue if I make the folder outside of the custom folder
> then correct?
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> Dunn
> Sent: maandag 13 mei 2013 22:41
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> Win32 server mailing list
> Subject: [hlds_linux] New feature: -insert_search_path
>
> I didn't get a chance to get this note added into the release notes:
>
> Source engine:
> * Added -insert_search_path command line argument.
>
> This inserts a search path to the front of the list.  (Taking priority
> over the custom directories.)  It's intended to make it easier to run
> multiple instances from the same directory.  (No more need to symlink or
> copy files around.)
>
> e.g.
>
> srcds -game tf -insert_search_path c:\ tf_server\instance01
>
> You can use any valid local filesystem path or VPK filename.  Relative
> paths work just like the other paths in gameinfo.txt.  If you need to
> insert more than one, separate them by semicolons.
>
> If you type "path" at the command line, you should be able to see the
> search paths in effect.
>
> If anybody gives it a shot, I'd be interested to know how it works for you.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Monday, May 13, 2013 1:00 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_linux] Mandatory TF2 update coming
>
> We're working a mandatory update for Team Fortress 2. The dedicated server
> update is now available for you to download ahead of time. The client
> update will be released in about 30 minutes. The notes for the update are
> below.
>
> The new version number after the update will be: 1756932
>
> -Eric
>
> ==============================
>
> Team Fortress 2
> - Added UGC Highlander Season 9 and UGC 6vs6 Season 11 medals
> - Fixed the Botkiller Sniper Rifle, Rocket Launcher and Spy Knife weapons
> using incorrect team materials for the arms
> - Fixed a bug that allowed level 3 mini-sentries in Mann Vs. Machine mode
> - Fixed a problem where underwater explosions would cause graphics
> corruption
> - Fixed an issue with HDR rendering where auto-exposure would vary
> incorrectly in some areas
> - Fixed an issue where objects underwater would not render properly
> - Fixed incorrect ellipsizing of text in some cases for the Mac version
> - Updated the Phlogistinator to reduce the rate for gaining MMMPH when
> attacking tanks and robots in Mann Vs. Machine mode
> - Updated the Tuxxy tuxedo so it can be crafted
> - Updated The Wilson Weave and The Ham Shank so they can be crafted,
> traded and gift-wrapped
> - Updated the console so it can be accessed from the terminal that was
> used to run the game for the Linux and Mac versions
> - Updated the Linux version
>    - Fixed triggers never registering as "released" on certain game
> controllers
>    - Fixed clipboard issues on some window managers, most notably KDE
>    - Fixed a bug where the map list would be reversed
>    - Made loading custom fonts for third party HUDs work on certain fonts
>
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