This is the general FAQ. https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672
However, I think for the moment there's no need for further data gathering into the frame rate spikes. I might not be able to release an update today, but it will be soon. The update will have to be a mandatory one if we change the compression scheme. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of pilger Sent: Wednesday, May 15, 2013 10:39 AM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too? Fletcher, How should we procceed to generate and send you the windows traces? _pilger On 15 May 2013 13:24, Fletcher Dunn <[email protected]> wrote: > No need to send any netspike files. We have enough good data and > further netspike files or vprof files are not likely to help right > now. It anybody wants to send in more windows traces, however, feel free to > do so. > > For some reason the servers are spending huge amounts of time in > compression code. The data from the traces and vprof is very consistent. > Specifically, compressing string tables and fragments can sometimes > take a very large amount of time. The LZSS compression code has not > changed in ages. The contents of the string tables, as far as I can > tell, did not change significantly in the SteamPipe update. I am > still at a loss to explain what changed in the SteamPipe update. > > There are also occasionally mini-spikes when a player spawns, but I > don't think that's new. > > I have a new "prerelease" beta that adds two convars that can be used > to totally disable compression: > > sv_compressfragments - defaults ON (existing behavior to try to > compress all fragments by default) sv_compressstringtablebaselines - > default OFF (new beahvior to turn off compression by default) > > You can switch these at any time, but sv_compressfragments is "sticky" > --- it takes effect on a per-client basis, at the time when a client connects. > > You might try turning both of those off and see how performance > changes or if any problems occur. Of course, this will increase > bandwidth. But it would help to confirm that this is indeed the problem. > > If anybody wants to do their own data gathering to see where the time > is going, without the data gathering itself causing spikes that might > not have otherwise occurred, I'd recommend the following netspike / vprof > settings: > > vprof_on > vprof_dump_spikes 20 > sv_netspike 0 > sv_netspike_sendtime_ms 2 > sv_netspike_output 2 > > From: [email protected] [mailto: > [email protected]] On Behalf Of Essay Tew Phaun > Sent: Wednesday, May 15, 2013 12:15 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Who do we send netspike.txt log too? > > [email protected]<mailto:[email protected]> I'm > not sure if they're still wanting logs or not. I think they've kind of > found where the problem is. I don't know what it would hurt though. > > On Wed, May 15, 2013 at 1:59 AM, DragonLight <[email protected] > <mailto:[email protected]>> wrote: > Been catching the spikes with the new commands, should we email them > to someone? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

