This is the general FAQ.
https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672

However, I think for the moment there's no need for further data gathering into 
the frame rate spikes.  I might not be able to release an update today, but it 
will be soon.

The update will have to be a mandatory one if we change the compression scheme.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of pilger
Sent: Wednesday, May 15, 2013 10:39 AM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?

Fletcher,

How should we procceed to generate and send you the windows traces?

_pilger


On 15 May 2013 13:24, Fletcher Dunn <[email protected]> wrote:

> No need to send any netspike files.  We have enough good data and 
> further netspike files or vprof files are not likely to help right 
> now.  It anybody wants to send in more windows traces, however, feel free to 
> do so.
>
> For some reason the servers are spending huge amounts of time in 
> compression code.  The data from the traces and vprof is very consistent.
>  Specifically, compressing string tables and fragments can sometimes 
> take a very large amount of time.  The LZSS compression code has not 
> changed in ages.  The contents of the string tables, as far as I can 
> tell, did not change significantly in the SteamPipe update.  I am 
> still at a loss to explain what changed in the SteamPipe update.
>
> There are also occasionally mini-spikes when a player spawns, but I 
> don't think that's new.
>
> I have a new "prerelease" beta that adds two convars that can be used 
> to totally disable compression:
>
> sv_compressfragments - defaults ON (existing behavior to try to 
> compress all fragments by default) sv_compressstringtablebaselines - 
> default OFF (new beahvior to turn off compression by default)
>
> You can switch these at any time, but sv_compressfragments is "sticky" 
> --- it takes effect on a per-client basis, at the time when a client connects.
>
> You might try turning both of those off and see how performance 
> changes or if any problems occur.  Of course, this will increase 
> bandwidth.  But it would help to confirm that this is indeed the problem.
>
> If anybody wants to do their own data gathering to see where the time 
> is going, without the data gathering itself causing spikes that might 
> not have otherwise occurred, I'd recommend the following netspike / vprof 
> settings:
>
> vprof_on
> vprof_dump_spikes 20
> sv_netspike 0
> sv_netspike_sendtime_ms 2
> sv_netspike_output 2
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Essay Tew Phaun
> Sent: Wednesday, May 15, 2013 12:15 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Who do we send netspike.txt log too?
>
> [email protected]<mailto:[email protected]> I'm 
> not sure if they're still wanting logs or not. I think they've kind of 
> found where the problem is. I don't know what it would hurt though.
>
> On Wed, May 15, 2013 at 1:59 AM, DragonLight <[email protected] 
> <mailto:[email protected]>> wrote:
> Been catching the spikes with the new commands, should we email them 
> to someone?
>
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