Im running 32 slot linux tf2 server.

Setting sv_maxrate 100000 (i had 240000 before) has significantly improved
the situation. Now there are A HELL LOT LESS spikes and players say that
they fell the difference in plus.
You can try that out. It helped a lot for my server - maybe it will help
yours.


2013/5/15 Gordon Reynolds <[email protected]>

> Yes, ignore the spikes and technical issues, someone please give this kid a
> chance to spend money on a free video game.
>
>
> On Wed, May 15, 2013 at 11:53 AM, martin v <[email protected]> wrote:
>
> > Will this update also be including some hats? :D hahahaha sorry, sorry. I
> > just couldn'd resist :D
> > But seriously now - will it have the new robo-keys for robo-crates?
> >
> >
> > 2013/5/15 Fletcher Dunn <[email protected]>
> >
> > > This is the general FAQ.
> > > https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672
> > >
> > > However, I think for the moment there's no need for further data
> > gathering
> > > into the frame rate spikes.  I might not be able to release an update
> > > today, but it will be soon.
> > >
> > > The update will have to be a mandatory one if we change the compression
> > > scheme.
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > > [email protected]] On Behalf Of pilger
> > > Sent: Wednesday, May 15, 2013 10:39 AM
> > > To: Half-Life dedicated Linux server mailing list
> > > Cc: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?
> > >
> > > Fletcher,
> > >
> > > How should we procceed to generate and send you the windows traces?
> > >
> > > _pilger
> > >
> > >
> > > On 15 May 2013 13:24, Fletcher Dunn <[email protected]>
> wrote:
> > >
> > > > No need to send any netspike files.  We have enough good data and
> > > > further netspike files or vprof files are not likely to help right
> > > > now.  It anybody wants to send in more windows traces, however, feel
> > > free to do so.
> > > >
> > > > For some reason the servers are spending huge amounts of time in
> > > > compression code.  The data from the traces and vprof is very
> > consistent.
> > > >  Specifically, compressing string tables and fragments can sometimes
> > > > take a very large amount of time.  The LZSS compression code has not
> > > > changed in ages.  The contents of the string tables, as far as I can
> > > > tell, did not change significantly in the SteamPipe update.  I am
> > > > still at a loss to explain what changed in the SteamPipe update.
> > > >
> > > > There are also occasionally mini-spikes when a player spawns, but I
> > > > don't think that's new.
> > > >
> > > > I have a new "prerelease" beta that adds two convars that can be used
> > > > to totally disable compression:
> > > >
> > > > sv_compressfragments - defaults ON (existing behavior to try to
> > > > compress all fragments by default) sv_compressstringtablebaselines -
> > > > default OFF (new beahvior to turn off compression by default)
> > > >
> > > > You can switch these at any time, but sv_compressfragments is
> "sticky"
> > > > --- it takes effect on a per-client basis, at the time when a client
> > > connects.
> > > >
> > > > You might try turning both of those off and see how performance
> > > > changes or if any problems occur.  Of course, this will increase
> > > > bandwidth.  But it would help to confirm that this is indeed the
> > problem.
> > > >
> > > > If anybody wants to do their own data gathering to see where the time
> > > > is going, without the data gathering itself causing spikes that might
> > > > not have otherwise occurred, I'd recommend the following netspike /
> > > vprof settings:
> > > >
> > > > vprof_on
> > > > vprof_dump_spikes 20
> > > > sv_netspike 0
> > > > sv_netspike_sendtime_ms 2
> > > > sv_netspike_output 2
> > > >
> > > > From: [email protected] [mailto:
> > > > [email protected]] On Behalf Of Essay Tew Phaun
> > > > Sent: Wednesday, May 15, 2013 12:15 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Who do we send netspike.txt log too?
> > > >
> > > > [email protected]<mailto:[email protected]> I'm
> > > > not sure if they're still wanting logs or not. I think they've kind
> of
> > > > found where the problem is. I don't know what it would hurt though.
> > > >
> > > > On Wed, May 15, 2013 at 1:59 AM, DragonLight <
> [email protected]
> > > > <mailto:[email protected]>> wrote:
> > > > Been catching the spikes with the new commands, should we email them
> > > > to someone?
> > > >
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>
>
>
> --
> - Gordon Reynolds
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