sv_minrate 60000

2013/5/16 Erik-jan Riemers <[email protected]>

> sv_maxrate of 240k? I assume you dont have a sv_minrate of 100k then or
> something :)
>
>
> 2013/5/16 martin v <[email protected]>
>
> > Im running 32 slot linux tf2 server.
> >
> > Setting sv_maxrate 100000 (i had 240000 before) has significantly
> improved
> > the situation. Now there are A HELL LOT LESS spikes and players say that
> > they fell the difference in plus.
> > You can try that out. It helped a lot for my server - maybe it will help
> > yours.
> >
> >
> > 2013/5/15 Gordon Reynolds <[email protected]>
> >
> > > Yes, ignore the spikes and technical issues, someone please give this
> > kid a
> > > chance to spend money on a free video game.
> > >
> > >
> > > On Wed, May 15, 2013 at 11:53 AM, martin v <[email protected]> wrote:
> > >
> > > > Will this update also be including some hats? :D hahahaha sorry,
> > sorry. I
> > > > just couldn'd resist :D
> > > > But seriously now - will it have the new robo-keys for robo-crates?
> > > >
> > > >
> > > > 2013/5/15 Fletcher Dunn <[email protected]>
> > > >
> > > > > This is the general FAQ.
> > > > > https://support.steampowered.com/kb_article.php?ref=3059-RTXB-2672
> > > > >
> > > > > However, I think for the moment there's no need for further data
> > > > gathering
> > > > > into the frame rate spikes.  I might not be able to release an
> update
> > > > > today, but it will be soon.
> > > > >
> > > > > The update will have to be a mandatory one if we change the
> > compression
> > > > > scheme.
> > > > >
> > > > > -----Original Message-----
> > > > > From: [email protected] [mailto:
> > > > > [email protected]] On Behalf Of pilger
> > > > > Sent: Wednesday, May 15, 2013 10:39 AM
> > > > > To: Half-Life dedicated Linux server mailing list
> > > > > Cc: Half-Life dedicated Win32 server mailing list
> > > > > Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log
> too?
> > > > >
> > > > > Fletcher,
> > > > >
> > > > > How should we procceed to generate and send you the windows traces?
> > > > >
> > > > > _pilger
> > > > >
> > > > >
> > > > > On 15 May 2013 13:24, Fletcher Dunn <[email protected]>
> > > wrote:
> > > > >
> > > > > > No need to send any netspike files.  We have enough good data and
> > > > > > further netspike files or vprof files are not likely to help
> right
> > > > > > now.  It anybody wants to send in more windows traces, however,
> > feel
> > > > > free to do so.
> > > > > >
> > > > > > For some reason the servers are spending huge amounts of time in
> > > > > > compression code.  The data from the traces and vprof is very
> > > > consistent.
> > > > > >  Specifically, compressing string tables and fragments can
> > sometimes
> > > > > > take a very large amount of time.  The LZSS compression code has
> > not
> > > > > > changed in ages.  The contents of the string tables, as far as I
> > can
> > > > > > tell, did not change significantly in the SteamPipe update.  I am
> > > > > > still at a loss to explain what changed in the SteamPipe update.
> > > > > >
> > > > > > There are also occasionally mini-spikes when a player spawns,
> but I
> > > > > > don't think that's new.
> > > > > >
> > > > > > I have a new "prerelease" beta that adds two convars that can be
> > used
> > > > > > to totally disable compression:
> > > > > >
> > > > > > sv_compressfragments - defaults ON (existing behavior to try to
> > > > > > compress all fragments by default)
> sv_compressstringtablebaselines
> > -
> > > > > > default OFF (new beahvior to turn off compression by default)
> > > > > >
> > > > > > You can switch these at any time, but sv_compressfragments is
> > > "sticky"
> > > > > > --- it takes effect on a per-client basis, at the time when a
> > client
> > > > > connects.
> > > > > >
> > > > > > You might try turning both of those off and see how performance
> > > > > > changes or if any problems occur.  Of course, this will increase
> > > > > > bandwidth.  But it would help to confirm that this is indeed the
> > > > problem.
> > > > > >
> > > > > > If anybody wants to do their own data gathering to see where the
> > time
> > > > > > is going, without the data gathering itself causing spikes that
> > might
> > > > > > not have otherwise occurred, I'd recommend the following
> netspike /
> > > > > vprof settings:
> > > > > >
> > > > > > vprof_on
> > > > > > vprof_dump_spikes 20
> > > > > > sv_netspike 0
> > > > > > sv_netspike_sendtime_ms 2
> > > > > > sv_netspike_output 2
> > > > > >
> > > > > > From: [email protected] [mailto:
> > > > > > [email protected]] On Behalf Of Essay Tew
> Phaun
> > > > > > Sent: Wednesday, May 15, 2013 12:15 AM
> > > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > > Subject: Re: [hlds] Who do we send netspike.txt log too?
> > > > > >
> > > > > > [email protected]<mailto:[email protected]>
> > I'm
> > > > > > not sure if they're still wanting logs or not. I think they've
> kind
> > > of
> > > > > > found where the problem is. I don't know what it would hurt
> though.
> > > > > >
> > > > > > On Wed, May 15, 2013 at 1:59 AM, DragonLight <
> > > [email protected]
> > > > > > <mailto:[email protected]>> wrote:
> > > > > > Been catching the spikes with the new commands, should we email
> > them
> > > > > > to someone?
> > > > > >
> > > > > > _______________________________________________
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> > > > > >
> > > > > > _______________________________________________
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> > > archives,
> > > > > > please visit:
> > > > > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > >
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> > > > > please visit:
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> > > > >
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> > > >
> > >
> > >
> > >
> > > --
> > > - Gordon Reynolds
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
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