It takes place immediately for all players.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Abdulrahman 
Abdulkawi
Sent: Friday, May 17, 2013 4:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

Does net_compresspackets_minsize have instant effect on connected players?

> From: [email protected]
> To: [email protected]; [email protected]
> Date: Fri, 17 May 2013 18:22:09 +0000
> Subject: Re: [hlds_linux] Mandatory TF2 update released
> 
> A note regarding the CPU spikes:
> 
> I would encourage server operators to revert any changes made to disable 
> compression, set all such convars to their default values, and re-evaluate 
> performance and bandwidth.  I believe that the switch to a realtime 
> compression library will fix the CPU spikes while getting the reduction in 
> bandwidth that the compression was intended to  achieve.
> 
> The sv_compressfragments convar has been removed.  You can get the same 
> functionality simply by setting net_compresspackets_minsize to a large value.
> 
> You might experiment with net_compresspackets_minsize to see if a larger or 
> smaller value drastically effects performance and bandwidth.
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Eric Smith
> Sent: Friday, May 17, 2013 11:09 AM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
> server mailing list; '[email protected]'
> Subject: [hlds_linux] Mandatory TF2 update released
> 
> We've released a mandatory update for Team Fortress 2. The notes for the 
> update are below.
> 
> -Eric
> 
> ==============================
> 
> Source Engine Changes
> - Fixed server CPU spikes caused by compression of string tables and packets.
> - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars 
> for investigating server performance
> - net_compresspackets_minsize default value increased to 1024.  This convar 
> now also determines the threshold to determine when a "fragment" (logical 
> game network message, before being broken up into network packets) is 
> compressed.
> - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked 
> vprof_dump_spikes and vprof_dump_oninterval to reduce output
> 
> Team Fortress 2
> - Added the Robotic Boogaloo community update: 
> http://www.teamfortress.com/roboticboogaloo/
> - Fixed a chat exploit that would cause other clients to timeout from 
> dedicated servers
> - Updated the Mann Co. Store
>    - Added RoboCrate Keys
>    - Added A Random RoboKey Gift
>    - Added Pile of RoboKey Gifts
>    - Backpack Expanders on sale at 80% off
> - Updated the localization files
> 
> 
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