Does anyone else have issue with unusual effects after death? I got unusual
handyman for pyro with peace sign and when i get killed and watch my
teammates from 3rd person i see my peace sign over their heads. I went on
couple different servers and even on servers without any addons and i had
that. I also launched 100% clean and new tf2 testing server without SM/MM
etc. (no addons or anything. just a clean, default installation) and went
there with 3 of my friends who also had unusual hats and everybody had that
bug.

Wearing unusual hat -> you die or get killed -> you spect on your teammates
in 3rd person after death waiting for respawn and you keep seeing you
effect over their heads. If they have their own unusual hat you see 2
effects. This does not happen when joining the spectator team. Only after
death waiting for respawn.

This is not related to this update. I saw that about 1 maybe max 2 months
ago but i didn't get any reply on the group.

Hopefully this time someone will at least confirm that they are having the
same issue and maybe valve could try to fix this.


2013/5/18 Fletcher Dunn <[email protected]>

> It takes place immediately for all players.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Abdulrahman
> Abdulkawi
> Sent: Friday, May 17, 2013 4:00 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> Does net_compresspackets_minsize have instant effect on connected players?
>
> > From: [email protected]
> > To: [email protected]; [email protected]
> > Date: Fri, 17 May 2013 18:22:09 +0000
> > Subject: Re: [hlds_linux] Mandatory TF2 update released
> >
> > A note regarding the CPU spikes:
> >
> > I would encourage server operators to revert any changes made to disable
> compression, set all such convars to their default values, and re-evaluate
> performance and bandwidth.  I believe that the switch to a realtime
> compression library will fix the CPU spikes while getting the reduction in
> bandwidth that the compression was intended to  achieve.
> >
> > The sv_compressfragments convar has been removed.  You can get the same
> functionality simply by setting net_compresspackets_minsize to a large
> value.
> >
> > You might experiment with net_compresspackets_minsize to see if a larger
> or smaller value drastically effects performance and bandwidth.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of Eric Smith
> > Sent: Friday, May 17, 2013 11:09 AM
> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list; '[email protected]'
> > Subject: [hlds_linux] Mandatory TF2 update released
> >
> > We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
> >
> > -Eric
> >
> > ==============================
> >
> > Source Engine Changes
> > - Fixed server CPU spikes caused by compression of string tables and
> packets.
> > - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
> convars for investigating server performance
> > - net_compresspackets_minsize default value increased to 1024.  This
> convar now also determines the threshold to determine when a "fragment"
> (logical game network message, before being broken up into network packets)
> is compressed.
> > - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
> vprof_dump_spikes and vprof_dump_oninterval to reduce output
> >
> > Team Fortress 2
> > - Added the Robotic Boogaloo community update:
> http://www.teamfortress.com/roboticboogaloo/
> > - Fixed a chat exploit that would cause other clients to timeout from
> dedicated servers
> > - Updated the Mann Co. Store
> >    - Added RoboCrate Keys
> >    - Added A Random RoboKey Gift
> >    - Added Pile of RoboKey Gifts
> >    - Backpack Expanders on sale at 80% off
> > - Updated the localization files
> >
> >
> > _______________________________________________
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> >
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