I thought about making an entirely new post but we'll see how much
attention it gets in this one first.

We've also been experiencing some other behavior that I've just noticed in
the past few months. It's player warping. When you watch them after you're
dead they seem to skip several flames and teleporter from one location to
the next. I'd expect that this player was lagging but when checking their
ping they are just fine. I know I've seen a few others report this here on
the list too.


On Mon, May 27, 2013 at 4:10 PM, Abdulrahman Abdulkawi <[email protected]
> wrote:

> Thanks,
>
> This has managed to reduce the number of spikes (less frequent) and
> reduced CPU usage quite considerably (floats at 45-60% with 32 players,
> compared to 80-90%) so spikes don't have much of an impact. Why the spikes
> still occur is beyond me - at rare times it would just spazz and spike to
> 120% for a few minutes (going up/down).
>
> I do hope the spikes get fixed soon (tested without /addons) - before
> steampipe a higher net_splitpacket_maxrate value would use more CPU &
> create a smoother gameplay (if CPU isn't being overloaded), although now it
> seems the opposite is happening.
>
> % are based on E3-1230V2 @ 3.3 Ghz - OS: Linux Debian
>
> Has valve still not been able to re-create this problem?
>
>
> > Date: Sat, 25 May 2013 23:11:48 -0400
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
> >
> > We were experiencing some small lag spikes on our servers, but fixed the
> > problem by increasing the convar net_splitpacket_maxrate to 100000 (up
> from
> > 15000).
> > On May 25, 2013 4:46 PM, "Abdulrahman Abdulkawi" <[email protected]>
> > wrote:
> >
> > > Is there anyone who used to have this problem, have had the issue
> resolved
> > > after the update?
> > >
> > > I'd appreciate all the responses as to whether it still happens for
> you or
> > > not.
> > >
> > > Thanks!
> > >
> > > > Date: Sat, 18 May 2013 20:45:54 -0400
> > > > From: [email protected]
> > > > To: [email protected]
> > > > Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
> > > >
> > > > Is there anything we can or should add to our server.cfg file to help
> > > > mitigate all these lag spikes and such?  Has anyone added something
> with
> > > > some success in calming the server CPU/lag spikes?  Thank you in
> advance
> > > > for any help.
> > > >
> > > >
> > > > On Fri, May 17, 2013 at 6:47 PM, Abdulrahman Abdulkawi <
> > > [email protected]
> > > > > wrote:
> > > >
> > > > > I am still experiencing this after today's (2nd) update, using
> default
> > > > > values on then newly released convars - yet to test changing them.
> > > > > Anyone else?
> > > > >
> > > > > > Date: Fri, 17 May 2013 18:40:21 +0100
> > > > > > From: [email protected]
> > > > > > To: [email protected]
> > > > > > Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
> > > > > >
> > > > > > On 17/05/2013 17:17, martin v wrote:
> > > > > > > Are you using net_graph 4?
> > > > > >
> > > > > > 5 I think, high enough to get all the info either way.
> > > > > >
> > > > > > Doesn't seem to be an issue on Valve's EU servers or the few 3rd
> > > party
> > > > > > ones I've played on.
> > > > > >
> > > > > > --
> > > > > > Dan
> > > > > >
> > > > > >
> > > > > > _______________________________________________
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