Can someone shine some more light on net_splitpacket_maxrate? Is it safe to
increase that without worsening the experience for some players? Are there
any recommendations for 24/32 player servers?

Thanks!


On Tue, May 28, 2013 at 3:44 AM, D Bauhmz <[email protected]> wrote:

> I thought about making an entirely new post but we'll see how much
> attention it gets in this one first.
>
> We've also been experiencing some other behavior that I've just noticed in
> the past few months. It's player warping. When you watch them after you're
> dead they seem to skip several flames and teleporter from one location to
> the next. I'd expect that this player was lagging but when checking their
> ping they are just fine. I know I've seen a few others report this here on
> the list too.
>
>
> On Mon, May 27, 2013 at 4:10 PM, Abdulrahman Abdulkawi <
> [email protected]
> > wrote:
>
> > Thanks,
> >
> > This has managed to reduce the number of spikes (less frequent) and
> > reduced CPU usage quite considerably (floats at 45-60% with 32 players,
> > compared to 80-90%) so spikes don't have much of an impact. Why the
> spikes
> > still occur is beyond me - at rare times it would just spazz and spike to
> > 120% for a few minutes (going up/down).
> >
> > I do hope the spikes get fixed soon (tested without /addons) - before
> > steampipe a higher net_splitpacket_maxrate value would use more CPU &
> > create a smoother gameplay (if CPU isn't being overloaded), although now
> it
> > seems the opposite is happening.
> >
> > % are based on E3-1230V2 @ 3.3 Ghz - OS: Linux Debian
> >
> > Has valve still not been able to re-create this problem?
> >
> >
> > > Date: Sat, 25 May 2013 23:11:48 -0400
> > > From: [email protected]
> > > To: [email protected]
> > > Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
> > >
> > > We were experiencing some small lag spikes on our servers, but fixed
> the
> > > problem by increasing the convar net_splitpacket_maxrate to 100000 (up
> > from
> > > 15000).
> > > On May 25, 2013 4:46 PM, "Abdulrahman Abdulkawi" <[email protected]
> >
> > > wrote:
> > >
> > > > Is there anyone who used to have this problem, have had the issue
> > resolved
> > > > after the update?
> > > >
> > > > I'd appreciate all the responses as to whether it still happens for
> > you or
> > > > not.
> > > >
> > > > Thanks!
> > > >
> > > > > Date: Sat, 18 May 2013 20:45:54 -0400
> > > > > From: [email protected]
> > > > > To: [email protected]
> > > > > Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
> > > > >
> > > > > Is there anything we can or should add to our server.cfg file to
> help
> > > > > mitigate all these lag spikes and such?  Has anyone added something
> > with
> > > > > some success in calming the server CPU/lag spikes?  Thank you in
> > advance
> > > > > for any help.
> > > > >
> > > > >
> > > > > On Fri, May 17, 2013 at 6:47 PM, Abdulrahman Abdulkawi <
> > > > [email protected]
> > > > > > wrote:
> > > > >
> > > > > > I am still experiencing this after today's (2nd) update, using
> > default
> > > > > > values on then newly released convars - yet to test changing
> them.
> > > > > > Anyone else?
> > > > > >
> > > > > > > Date: Fri, 17 May 2013 18:40:21 +0100
> > > > > > > From: [email protected]
> > > > > > > To: [email protected]
> > > > > > > Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
> > > > > > >
> > > > > > > On 17/05/2013 17:17, martin v wrote:
> > > > > > > > Are you using net_graph 4?
> > > > > > >
> > > > > > > 5 I think, high enough to get all the info either way.
> > > > > > >
> > > > > > > Doesn't seem to be an issue on Valve's EU servers or the few
> 3rd
> > > > party
> > > > > > > ones I've played on.
> > > > > > >
> > > > > > > --
> > > > > > > Dan
> > > > > > >
> > > > > > >
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