Was this fix to be pushed out today or did I miss it last night as I've not
seen one.

Not sure if its related but when you are viewing the kits and let's say you
are using a scorching effect it looks all blocky over the head or hat.
I've not seen this cause a crash but just throwing it out there if we are
still waiting on this perhaps its tied in together or something else needed
to be addressed.



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Wednesday, June 05, 2013 8:55 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list ([email protected])
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

We're fixing a client crash for clients that use custom HUDs. Some of the
custom HUD authors have already released fixes, but we'll have a client fix
released soon.

-Eric


From: [email protected]
[mailto:[email protected]] On Behalf Of Mitch Navetta
Sent: Wednesday, June 05, 2013 5:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

It might just be me, but now whenever I try to access any of my loadouts the
game crashes. Something to do with the particle effects changes there maybe?

On Wednesday, June 5, 2013, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version is 1787484.

-Eric

--------------------------

Team Fortress 2
- Unusual effects:
         - Attachment point and offset for particle effects on unusual hats
can now be adjusted from the character loadout screen
         - Fixed a bug that would cause unusual effects to float in the air
over dead players
         - Fixed a bug that would cause unusual effects to show incorrectly
sometimes when spectating other players
- Network interpolation and update convars can no longer be changed when
playing. To configure these convars, players must not be connected to a
server or must join the spectators
- Fixed a server crash caused by out-of-range animation sequence numbers
- Crates listed on the Community Market are now separated by series
         - Existing listings will be migrated over the next couple days

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