Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its usually mid-game. Last time we had crashes on map change was because of replay, but they fixed that issue.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of D Bauhmz Sent: zondag 9 juni 2013 5:44 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes on map change. We're getting server crashes about once a day or so that only appear to happen on map change. Server is completely locking up and hitting >100% CPU each time. There doesn't seem to be any rhyme or reason to it other than that it happens on map change. CentOS 6.4 x64 1270v2 2.6.32-358.6.2.el6.x86_64 #1 SMP Anyone else? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

