We're using STV + Replay but still having the problem.
On Sun, Jun 9, 2013 at 3:16 AM, Erik-jan Riemers <[email protected]> wrote: > Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its > usually mid-game. > Last time we had crashes on map change was because of replay, but they > fixed that issue. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of D Bauhmz > Sent: zondag 9 juni 2013 5:44 > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] Server crashes on map change. > > We're getting server crashes about once a day or so that only appear to > happen on map change. Server is completely locking up and hitting >100% > CPU each time. There doesn't seem to be any rhyme or reason to it other > than that it happens on map change. > > CentOS 6.4 x64 > 1270v2 > 2.6.32-358.6.2.el6.x86_64 #1 SMP > > Anyone else? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

