We're using STV + Replay but still having the problem.

On Sun, Jun 9, 2013 at 3:16 AM, Erik-jan Riemers <[email protected]> wrote:

> Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its
> usually mid-game.
> Last time we had crashes on map change was because of replay, but they
> fixed that issue.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of D Bauhmz
> Sent: zondag 9 juni 2013 5:44
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Server crashes on map change.
>
> We're getting server crashes about once a day or so that only appear to
> happen on map change. Server is completely locking up and hitting >100%
> CPU each time. There doesn't seem to be any rhyme or reason to it other
> than that it happens on map change.
>
> CentOS 6.4 x64
> 1270v2
> 2.6.32-358.6.2.el6.x86_64 #1 SMP
>
> Anyone else?
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