I've only had MVM server stuck few times. Either eating 100% CPU twice or just stuck with bots around, game never resetting even if everyone leaves.

-ics

D Bauhmz kirjoitti:
We're using STV + Replay but still having the problem.


On Sun, Jun 9, 2013 at 3:16 AM, Erik-jan Riemers <[email protected]> wrote:

Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its
usually mid-game.
Last time we had crashes on map change was because of replay, but they
fixed that issue.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of D Bauhmz
Sent: zondag 9 juni 2013 5:44
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server crashes on map change.

We're getting server crashes about once a day or so that only appear to
happen on map change. Server is completely locking up and hitting >100%
CPU each time. There doesn't seem to be any rhyme or reason to it other
than that it happens on map change.

CentOS 6.4 x64
1270v2
2.6.32-358.6.2.el6.x86_64 #1 SMP

Anyone else?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to