If you don't have a CDN solution for your gameservers (worst thing), you can use a caching proxy in a local net in your datacenter. So you can close in- and outbound traffic on port 80 for external sources and allow traffic on port 80 for your local net in your datacenter. Additionally you will save incomming traffic, because your proxy is caching the content on one server with big disk space.
The other way is, to distribute your serverfiles with a server over all your gamehosts e.g. with rsync or a cluster fs/bockdevice (glusterfs, drbd or other). Your scripts can push the files to your customer gameservers or you use symlinks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

