If you don't have a CDN solution for your gameservers (worst thing), you
can use a caching proxy in a local net in your datacenter. So you can close
in- and outbound traffic on port 80 for external sources and allow traffic
on port 80 for your local net in your datacenter. Additionally you will
save incomming traffic, because your proxy is caching the content on one
server with big disk space.

The other way is, to distribute your serverfiles with a server over all
your gamehosts e.g. with rsync or a cluster fs/bockdevice (glusterfs, drbd
or other). Your scripts can push the files to your customer gameservers or
you use symlinks.
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