if your firewall is on the host there's a way to write a rule for a user http://www.cyberciti.biz/tips/block-outgoing-network-access-for-a-single-user-from-my-server-using-iptables.html while not as ideal it's still better then allowing all users.
- Brian On Wed, Jun 12, 2013 at 12:54 PM, escapedturkey < [email protected]> wrote: > Yes, you're correct. I'll just be more flexible on port 80. I was > hoping to tighten it down a bit more but it will cause too many > issues. > > On Wed, Jun 12, 2013 at 10:43 AM, Doctor McKay <[email protected]> > wrote: > > What game are you running? If it's TF2, at least, you'll need port 80 > open > > so the server can download the item schema. > > > > You should really just open port 80 outbound though. > > > > > > > > Doctor McKay > > http://www.doctormckay.com > > [email protected] > > > > > > On Tue, Jun 11, 2013 at 1:06 PM, escapedturkey < > > [email protected]> wrote: > > > >> Just about all games have symlinks for large files, etc,. I've been > >> doing this for awhile. I do appreciate the advice. It is always good > >> to read and discuss methodologies. I have experimented with a lot of > >> different methods. In my opinion, it's better to provide redundant and > >> localized sources for content distribution than a single hub; ex > >> provide a pool of storage for said content per machine, for local > >> users, while distributing the updates across the machines. This is a > >> user managed service that strongly supports legal modification and > >> open source development. > >> > >> For Valve games, since there are a lot files that get unique updates, > >> it doesn't make sense to overly complicate it with symlinks. They do > >> take up a lot of space, but it doesn't matter these days because > >> storage capacity is very large, fast, and inexpensive; I use RAID 10 > >> with BBU on the systems and make regular backups. > >> > >> For Steam, I prefer to let the client perform the updates via the > >> supportive scripting and customized control panel. Some clients may > >> not want to update at a given time, and it's preferable not to force > >> anything on them. SteamCMD works fine as integrated into the scripting > >> and control panel. It has worked perfectly for years with regular > >> Steam. > >> > >> Back on topic: > >> > >> All I want to know are the FQDN or IP addresses to exclusively allow > >> SteamCMD access. I prefer to block as much as possible and only open > >> what is needed; knowledge is power. > >> > >> Thank you. =) > >> > >> On Tue, Jun 11, 2013 at 9:26 AM, Andre Müller <[email protected]> > >> wrote: > >> > If you don't have a CDN solution for your gameservers (worst thing), > you > >> > can use a caching proxy in a local net in your datacenter. So you can > >> close > >> > in- and outbound traffic on port 80 for external sources and allow > >> traffic > >> > on port 80 for your local net in your datacenter. Additionally you > will > >> > save incomming traffic, because your proxy is caching the content on > one > >> > server with big disk space. > >> > > >> > The other way is, to distribute your serverfiles with a server over > all > >> > your gamehosts e.g. with rsync or a cluster fs/bockdevice (glusterfs, > >> drbd > >> > or other). Your scripts can push the files to your customer > gameservers > >> or > >> > you use symlinks. > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > >> > >> > >> -- > >> EscapedTurkey.com Billing and Support > >> https://www.escapedturkey.com/helpdesk > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > -- > EscapedTurkey.com Billing and Support > https://www.escapedturkey.com/helpdesk > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

