We have a fix for HL2:DM that we'll be releasing this afternoon.

-Eric


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jonathan Price
Sent: Wednesday, June 26, 2013 2:57 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] HL2:DM Movement Issues from update 2013-06-25

I can confirm that there have been a host of movement related issues generated 
by this latest update.

The main source for news and information on these issues can currently be found 
here: https://github.com/ValveSoftware/Source-1-Games/issues/964

Pricetx

-----Original Message-----
From: Foo Bar
Sent: Wednesday, June 26, 2013 6:35 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

Hello,

I've seen some comments in the h2ldm steam group about the game being extremely 
laggy on servers that are "high" latent to the player.  I've just witnessed 
this myself playing on a server in Australia (I'm in Canada) that's normally 
pretty playable for me with a 200 ms ping (as reported by status).

What changed?

foo







On Tue, Jun 25, 2013 at 4:49 PM, Eric Smith <[email protected]> wrote:

> Half-Life 2 should be fixed now.
>
> -Eric
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of N-Gon
> Sent: Tuesday, June 25, 2013 3:39 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates 
> released
>
> How about the random Half-Life 2 update? Some folks got a 3.7gb update 
> while others got a 730mb. And now all audio in our game is in Korean 
> O.o
>
>
> On Tue, Jun 25, 2013 at 6:35 PM, Eric Smith <[email protected]>
> wrote:
>
> > We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The 
> > notes for the updates are below. The new version for each game is
> 1807769.
> >
> > -Eric
> >
> > --------------------------
> >
> > - Added "Only allow map files" to the possible selections in the 
> > download filter option for clients
> > - Network interpolation and update convars can no longer be changed 
> > when playing. To configure these convars, players must not be 
> > connected to a server or must join the spectators.
> > - Fixed a client crash related to the material system
> > - Fixed a client crash when downloading custom maps for the Mac 
> > version
> > - Fixed browser cookies not persisting across game restarts
> > - Fixed the in-game UI not using the Language setting from the 
> > game's Properties dialog in the Steam UI
> > - Fixed the game failing to launch on Mac OS X 10.5
> > - Fixed mat_viewportupscale using an error material for clients 
> > using
> > DirectX8
> > - Removed range restrictions from viewmodel_fov_demo
> > - Updated the Linux version
> >    - Fixed triggers never registering as "released" on certain game 
> > controllers
> >    - Fixed clipboard issues on some window managers, most notably KDE
> >    - Fixed a bug where the map list would be reversed
> >    - Made loading custom fonts for third party HUDs work on certain 
> > fonts
> >    - Improved performance and stability
> >
> > _______________________________________________
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> >
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