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-----Original Message-----
From: escapedturkey
Sent: Monday, July 01, 2013 4:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 server beta available
Yes, please include the file in the distribution, if it fixes it.
On Sun, Jun 30, 2013 at 3:51 AM, oGre <[email protected]> wrote:
Thanks,
Adding the libstdc++ from a tf2 steampipe server fixes it. So yes, that
file should be distributed with the game server I guess.
/o
--
=MUPP= oGre | [email protected] | http://muppfarmen.se
Den 29 jun 2013 15:43 skrev "Nicholas Hastings"
<[email protected]>:
Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or
steamcmd's linux32 dir to the bin dir where you installed.
@Kerry that should probably be added to the linux server depot.
--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>
oGre <mailto:[email protected]>
Saturday, June 29, 2013 5:33 AM
What about server requirements?
I tried the beta on a fully updated CentOS 6.4 server:
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Does this mean that you suddenly require a GLIBC-version that isn't in
CentOS?
ldd libtier0_srv.so
./libtier0_srv.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not
found (required by ./libtier0_srv.so)
linux-gate.so.1 => (0x003d4000)
librt.so.1 => /lib/librt.so.1 (0x00af0000)
libm.so.6 => /lib/libm.so.6 (0x0084e000)
libdl.so.2 => /lib/libdl.so.2 (0x007ce000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00128000)
libpthread.so.0 => /lib/libpthread.so.0 (0x00e02000)
/lib/ld-linux.so.2 (0x0068b000)
libc.so.6 => /lib/libc.so.6 (0x0048e000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x008c4000)
Bummer in that case.
/o
Ondřej Hošek <mailto:[email protected]>
Saturday, June 29, 2013 5:07 AM
I already reported that on github; it has been closed as WONTFIX. [1]
However, Valve might simply end up removing many of the shared files
that aren't actually shared, e.g. the Half-Life 2 dialogue. [2]
Cheers,
~~ Ondra
[1]
https://github.com/**ValveSoftware/Source-1-Games/**issues/213<https://github.com/ValveSoftware/Source-1-Games/issues/213>
[2]
https://github.com/**ValveSoftware/Source-1-Games/**issues/708<https://github.com/ValveSoftware/Source-1-Games/issues/708>
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Kyle Sanderson <mailto:[email protected]>
Saturday, June 29, 2013 5:00 AM
For clients this is still a huge regression with on-disk storage. Games
that used to share GCFs no longer do so, which results in gigabytes of
duplicated data. If you install any Source 2k9 game you'll notice the
installs are no longer minimal (HL2:DM used to take 17MB~ if you had
another game installed).
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Kyle Brantley <mailto:[email protected]>
Saturday, June 29, 2013 12:55 AM
HUGE improvement in on-disk storage; thanks!
SteamPipe:
$ du -sh *
15G l4d2
SteamPipe beta:
$ du -sh *
7.7G l4d2
--Kyle
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Kerry Davis <mailto:kerry@valvesoftware.**com <[email protected]>>
Friday, June 28, 2013 5:26 PM
Left 4 Dead 2 has a new dedicated server build available as a beta. Add
“-beta beta” to your SteamCMD command line to get the beta. This is the
updated build that will be released to clients next week, so it is NOT
interoperable with the current public client.
Due to updated build scripts and a regeneration of the vpk’s, this depot
will be about 2GB smaller than the pre-SteamPipe version.
- Kerry
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