Yup. Confirming.

On Fri, Jul 12, 2013 at 6:48 PM, Saint K. <[email protected]> wrote:

> Btw, I am seeing these crashes both on our "normal" server as well as on
> the MvM server.
>
> Saint K.
> ________________________________________
> From: [email protected] [
> [email protected]] on behalf of Saint K. [
> [email protected]]
> Sent: 12 July 2013 18:40
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crashes after update
>
> This is the content of the coredump:
>
> BFD: Warning: /home/tf2/main/core is truncated: expected core file size >=
> 793841664, found: 1130496.
> [New LWP 10184]
> [New LWP 10190]
> [New LWP 10186]
> [New LWP 10185]
> [New LWP 10187]
> [New LWP 10201]
> [New LWP 10206]
> [New LWP 10205]
> [New LWP 10198]
> [New LWP 11343]
> [New LWP 10191]
> [New LWP 10188]
> [New LWP 10192]
> [New LWP 10193]
> [New LWP 10194]
> [New LWP 10200]
> [New LWP 10207]
> [New LWP 10189]
> Failed to read a valid object file image from memory.
> Core was generated by `./srcds_linux -debug -game tf +servercfgfile
> main_dell.cfg +ip 85.17.60.96 -por'.
> Program terminated with signal 11, Segmentation fault.
> #0  0xed659fdf in ?? ()
>
> Saint K.
> ________________________________________
> From: [email protected] [
> [email protected]] on behalf of Saint K. [
> [email protected]]
> Sent: 12 July 2013 18:26
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Crashes after update
>
> We're still seeing crashes.
>
> The conditions seem to be: map time ran out but round is being finished
> and a long stalemate was going on.
>
> Cheers,
> ________________________________________
> From: [email protected] [
> [email protected]] on behalf of Saint K. [
> [email protected]]
> Sent: 11 July 2013 15:04
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
>
> The quick-fix thing was a coincidence.
>
> Somehow our server keeps crashing near the end of the cp_process map. The
> other new map it plays through nicely. The crash occurs each time near the
> end of process but I can't figure out how to replicate it.
>
> Saint K.
> ________________________________________
> From: [email protected] [
> [email protected]] on behalf of Saint K. [
> [email protected]]
> Sent: 11 July 2013 13:38
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
>
> Has anyone notice the server crashing with the quick-fix bug?
>
> One of our players said he just got the bug and seconds after the server
> went down.
>
> Saint K.
> ________________________________________
> From: [email protected] [
> [email protected]] on behalf of Doctor McKay [
> [email protected]]
> Sent: 11 July 2013 07:41
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
>
> I can confirm the Quick-Fix bug. Was able to replicate it myself.
>
> Dr. McKay
>
> On Thursday, July 11, 2013, ics wrote:
>
> > There's also map exploit in cp_standin_final. Can get out of the map
> > http://forums.steampowered.**com/forums/showthread.php?p=**34645640<
> http://forums.steampowered.com/forums/showthread.php?p=34645640>
> >
> > That thread might have also some other things to consider fixing.
> >
> > -ics
> >
> > Ross Bemrose kirjoitti:
> >
> >> I've only seen this in videos, but apparently the healing effects of the
> >> quick-fix uber are not ending if the round resets (such as by ending or
> >> restart vote).  Meaning that the former medic (and their patient?)
> >> continually have the quick fix effect applied forever, even after they
> die
> >> (i.e. headshot or backstab) and respawn.
> >>
> >> This can be exploited easily on the winning team, since they can still
> >> activate ubers before the end of the round.
> >>
> >> http://www.twitch.tv/ggglygy/**b/428663081<
> http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00.
> >>
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>
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