This seem to have fixed the server crashes. Last night update didnt help but that cvar did. Thanks

-ics

martin v kirjoitti:
mp_stalemate_enable 0 - fixed crashes on my server.

Try it.


2013/7/12 Valentin G. <[email protected]>

Yup. Confirming.


On Fri, Jul 12, 2013 at 6:48 PM, Saint K. <[email protected]>
wrote:

Btw, I am seeing these crashes both on our "normal" server as well as on
the MvM server.

Saint K.
________________________________________
From: [email protected] [
[email protected]] on behalf of Saint K. [
[email protected]]
Sent: 12 July 2013 18:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update

This is the content of the coredump:

BFD: Warning: /home/tf2/main/core is truncated: expected core file size
=
793841664, found: 1130496.
[New LWP 10184]
[New LWP 10190]
[New LWP 10186]
[New LWP 10185]
[New LWP 10187]
[New LWP 10201]
[New LWP 10206]
[New LWP 10205]
[New LWP 10198]
[New LWP 11343]
[New LWP 10191]
[New LWP 10188]
[New LWP 10192]
[New LWP 10193]
[New LWP 10194]
[New LWP 10200]
[New LWP 10207]
[New LWP 10189]
Failed to read a valid object file image from memory.
Core was generated by `./srcds_linux -debug -game tf +servercfgfile
main_dell.cfg +ip 85.17.60.96 -por'.
Program terminated with signal 11, Segmentation fault.
#0  0xed659fdf in ?? ()

Saint K.
________________________________________
From: [email protected] [
[email protected]] on behalf of Saint K. [
[email protected]]
Sent: 12 July 2013 18:26
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crashes after update

We're still seeing crashes.

The conditions seem to be: map time ran out but round is being finished
and a long stalemate was going on.

Cheers,
________________________________________
From: [email protected] [
[email protected]] on behalf of Saint K. [
[email protected]]
Sent: 11 July 2013 15:04
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update

The quick-fix thing was a coincidence.

Somehow our server keeps crashing near the end of the cp_process map. The
other new map it plays through nicely. The crash occurs each time near
the
end of process but I can't figure out how to replicate it.

Saint K.
________________________________________
From: [email protected] [
[email protected]] on behalf of Saint K. [
[email protected]]
Sent: 11 July 2013 13:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update

Has anyone notice the server crashing with the quick-fix bug?

One of our players said he just got the bug and seconds after the server
went down.

Saint K.
________________________________________
From: [email protected] [
[email protected]] on behalf of Doctor McKay [
[email protected]]
Sent: 11 July 2013 07:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update

I can confirm the Quick-Fix bug. Was able to replicate it myself.

Dr. McKay

On Thursday, July 11, 2013, ics wrote:

There's also map exploit in cp_standin_final. Can get out of the map
http://forums.steampowered.**com/forums/showthread.php?p=**34645640<
http://forums.steampowered.com/forums/showthread.php?p=34645640>
That thread might have also some other things to consider fixing.

-ics

Ross Bemrose kirjoitti:

I've only seen this in videos, but apparently the healing effects of
the
quick-fix uber are not ending if the round resets (such as by ending
or
restart vote).  Meaning that the former medic (and their patient?)
continually have the quick fix effect applied forever, even after they
die
(i.e. headshot or backstab) and respawn.

This can be exploited easily on the winning team, since they can still
activate ubers before the end of the round.

http://www.twitch.tv/ggglygy/**b/428663081<
http://www.twitch.tv/ggglygy/b/428663081>has an example at around
2:53:00.
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