mp_stalemate_enable 0 - fixed crashes on my server.

Try it.


2013/7/12 Valentin G. <[email protected]>

> Yup. Confirming.
>
>
> On Fri, Jul 12, 2013 at 6:48 PM, Saint K. <[email protected]>
> wrote:
>
> > Btw, I am seeing these crashes both on our "normal" server as well as on
> > the MvM server.
> >
> > Saint K.
> > ________________________________________
> > From: [email protected] [
> > [email protected]] on behalf of Saint K. [
> > [email protected]]
> > Sent: 12 July 2013 18:40
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Crashes after update
> >
> > This is the content of the coredump:
> >
> > BFD: Warning: /home/tf2/main/core is truncated: expected core file size
> >=
> > 793841664, found: 1130496.
> > [New LWP 10184]
> > [New LWP 10190]
> > [New LWP 10186]
> > [New LWP 10185]
> > [New LWP 10187]
> > [New LWP 10201]
> > [New LWP 10206]
> > [New LWP 10205]
> > [New LWP 10198]
> > [New LWP 11343]
> > [New LWP 10191]
> > [New LWP 10188]
> > [New LWP 10192]
> > [New LWP 10193]
> > [New LWP 10194]
> > [New LWP 10200]
> > [New LWP 10207]
> > [New LWP 10189]
> > Failed to read a valid object file image from memory.
> > Core was generated by `./srcds_linux -debug -game tf +servercfgfile
> > main_dell.cfg +ip 85.17.60.96 -por'.
> > Program terminated with signal 11, Segmentation fault.
> > #0  0xed659fdf in ?? ()
> >
> > Saint K.
> > ________________________________________
> > From: [email protected] [
> > [email protected]] on behalf of Saint K. [
> > [email protected]]
> > Sent: 12 July 2013 18:26
> > To: Half-Life dedicated Linux server mailing list
> > Subject: [hlds_linux] Crashes after update
> >
> > We're still seeing crashes.
> >
> > The conditions seem to be: map time ran out but round is being finished
> > and a long stalemate was going on.
> >
> > Cheers,
> > ________________________________________
> > From: [email protected] [
> > [email protected]] on behalf of Saint K. [
> > [email protected]]
> > Sent: 11 July 2013 15:04
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
> >
> > The quick-fix thing was a coincidence.
> >
> > Somehow our server keeps crashing near the end of the cp_process map. The
> > other new map it plays through nicely. The crash occurs each time near
> the
> > end of process but I can't figure out how to replicate it.
> >
> > Saint K.
> > ________________________________________
> > From: [email protected] [
> > [email protected]] on behalf of Saint K. [
> > [email protected]]
> > Sent: 11 July 2013 13:38
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
> >
> > Has anyone notice the server crashing with the quick-fix bug?
> >
> > One of our players said he just got the bug and seconds after the server
> > went down.
> >
> > Saint K.
> > ________________________________________
> > From: [email protected] [
> > [email protected]] on behalf of Doctor McKay [
> > [email protected]]
> > Sent: 11 July 2013 07:41
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
> >
> > I can confirm the Quick-Fix bug. Was able to replicate it myself.
> >
> > Dr. McKay
> >
> > On Thursday, July 11, 2013, ics wrote:
> >
> > > There's also map exploit in cp_standin_final. Can get out of the map
> > > http://forums.steampowered.**com/forums/showthread.php?p=**34645640<
> > http://forums.steampowered.com/forums/showthread.php?p=34645640>
> > >
> > > That thread might have also some other things to consider fixing.
> > >
> > > -ics
> > >
> > > Ross Bemrose kirjoitti:
> > >
> > >> I've only seen this in videos, but apparently the healing effects of
> the
> > >> quick-fix uber are not ending if the round resets (such as by ending
> or
> > >> restart vote).  Meaning that the former medic (and their patient?)
> > >> continually have the quick fix effect applied forever, even after they
> > die
> > >> (i.e. headshot or backstab) and respawn.
> > >>
> > >> This can be exploited easily on the winning team, since they can still
> > >> activate ubers before the end of the round.
> > >>
> > >> http://www.twitch.tv/ggglygy/**b/428663081<
> > http://www.twitch.tv/ggglygy/b/428663081>has an example at around
> 2:53:00.
> > >>
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