On 14/03/2014 15:01, pilger wrote:
Hey guys,


I need some guidance to see what can I get from a server like this one:

vendor_id       : GenuineIntel
cpu family      : 6
model           : 15
model name      : Intel(R) Xeon(R) CPU           E5645  @ 2.40GHz
stepping        : 1
cpu MHz         : 2400.085
cache size      : 12288 KB


When I used a VPS the cpu was the limiting factor.

I think it had 1gb ram, 1gb swap, 30gb disk and 1tb per month bandwidth -
which IIRC was limited to 5 mpbs or so .

The bandwidth never got close to being used. I think I used about 1% per day
so 30% at the end of the month.  Games don't use a lot of bandwidth.

Latency is more important (except to Valve who seem to think connecting Americans to
European servers with 250+ ping makes sense. Whoever wrote Valve's quickplay
server selection code must be one hell of an artist. Maybe a descendant of
Leonardo da Vinci?)

"Gabe, I've painted the ceiling in the cafeteria"
"Ok, but you need to write some code too"
"I'll do quickplay...350 is a low ping, right?"

30gb was more than enough disk space and the 1gb ram was fine too.
Running minecraft was a bigger problem in terms of ram than either TF2 or L4D 2.

You need the virtualisation options that gives you 1gb ram, not shared, ie Xen and similar
rather than openvz.

Trouble is, most VPS aren't even sold on the basis of how much CPU you actually get or in a misleading way where they tell you the cpu specs of the host machine.

That means there's generally not an option to pay more money to get more cpu resource. You can pay more and get more ram and more storage - but you don't need them.

At which point, if the only thing you want to use the server for is TF2,
you are usually better off renting a TF2 server from one of the providers - because you'll still be sharing resources, but you should get what you need without having
to pay for stuff you don't need.

The reason I got a VPS was twofold (a) I wanted to run different games like minecraft, tf2 etc
and (b) I wanted my son to get some experience configuring and using linux.

When he created a 6v6 team though, they just rented a TF2 server - it was cheaper and better than
the VPS (albeit they only needed 12 or 13 slots)

Try it and see is the best answer to your question though. Use net_graph 5 on a client and look at the fps and sv fields when the server is full. On the best servers these will be a solid 66 and sv the lower the better.

We found the sv rising as the server filled, and then the game, even though your ping is fine and it's running ok on your machine it felt a bit laggy. It depends who you get playing too. I mean, those 250+ pings that Valve connect across the pond won't know a good server from a bad one. People that typically spam across the map while jumping up and down
will be happy and probably won't notice either.

If you're playing 6v6 you might find it's good enough too with fewer players.

Valve's changes a long time ago to limit to 66fps improved things.

--
Dan

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