Thanks dan. Your answer was very close to what we could observe. The process eats up 100% CPU at around 24 players, which causes server's FPS (sv on the graph) do become unstable, even red (below 15, as I believe) at times.
We're gonna check if we can get realocated to somewhere with more processing power per core, but I doubt that would be possible. Many thanks for the feedbacks and hope this conversation can help someone in the future. _pilger On 15 March 2014 18:56, dan <[email protected]> wrote: > On 14/03/2014 15:01, pilger wrote: > >> Hey guys, >> >> >> I need some guidance to see what can I get from a server like this one: >> >> vendor_id : GenuineIntel >> >>> cpu family : 6 >>> model : 15 >>> model name : Intel(R) Xeon(R) CPU E5645 @ 2.40GHz >>> stepping : 1 >>> cpu MHz : 2400.085 >>> cache size : 12288 KB >>> >>> > When I used a VPS the cpu was the limiting factor. > > I think it had 1gb ram, 1gb swap, 30gb disk and 1tb per month bandwidth - > which IIRC was limited to 5 mpbs or so . > > The bandwidth never got close to being used. I think I used about 1% per > day > so 30% at the end of the month. Games don't use a lot of bandwidth. > > Latency is more important (except to Valve who seem to think connecting > Americans to > European servers with 250+ ping makes sense. Whoever wrote Valve's > quickplay > server selection code must be one hell of an artist. Maybe a descendant of > Leonardo da Vinci?) > > "Gabe, I've painted the ceiling in the cafeteria" > "Ok, but you need to write some code too" > "I'll do quickplay...350 is a low ping, right?" > > 30gb was more than enough disk space and the 1gb ram was fine too. > Running minecraft was a bigger problem in terms of ram than either TF2 or > L4D 2. > > You need the virtualisation options that gives you 1gb ram, not shared, ie > Xen and similar > rather than openvz. > > Trouble is, most VPS aren't even sold on the basis of how much CPU you > actually get > or in a misleading way where they tell you the cpu specs of the host > machine. > > That means there's generally not an option to pay more money to get more > cpu resource. > You can pay more and get more ram and more storage - but you don't need > them. > > At which point, if the only thing you want to use the server for is TF2, > you are usually better off renting a TF2 server from one of the providers > - because > you'll still be sharing resources, but you should get what you need > without having > to pay for stuff you don't need. > > The reason I got a VPS was twofold (a) I wanted to run different games > like minecraft, tf2 etc > and (b) I wanted my son to get some experience configuring and using linux. > > When he created a 6v6 team though, they just rented a TF2 server - it was > cheaper and better than > the VPS (albeit they only needed 12 or 13 slots) > > Try it and see is the best answer to your question though. Use net_graph 5 > on a client and look at the fps and sv fields > when the server is full. On the best servers these will be a solid 66 and > sv the lower the better. > > We found the sv rising as the server filled, and then the game, even > though your ping is fine and it's running ok on your machine > it felt a bit laggy. It depends who you get playing too. I mean, those > 250+ pings that Valve connect across the pond > won't know a good server from a bad one. People that typically spam across > the map while jumping up and down > will be happy and probably won't notice either. > > If you're playing 6v6 you might find it's good enough too with fewer > players. > > Valve's changes a long time ago to limit to 66fps improved things. > > -- > Dan > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

