PS: Another FoF-specific thing server-op's might not be accustomed-to ...
the maximum number of player-slots is currently hard-coded to 20.  I
continue to have an on-going "dialog" with the developer about that (as you
can imagine), but at the moment - it is still limited to 20.


On Sat, May 10, 2014 at 12:12 PM, Weasels Lair <wea...@weaselslair.com>wrote:

> The community really appreciates the help by the way.  Some stuff of
> interest to potential server-operators:
>
> Regarding SourceMod & Metamod:Source ...
>
> The game is based on Source SDK 2013.  So, I believe I had to run the
> development snap-shots of MM:S and SM.  Here's what I am running on my FoF
> servers at the moment:
>
> meta version
> Metamod:Source version 1.11.0-dev
>
> meta list
> Listing 3 plugins:
>   [01] SourceMod (1.6.0-dev+4337) by AlliedModders LLC
>   [02] SDK Tools (1.6.0-dev+4337) by AlliedModders LLC
>   [03] SteamTools (0.8.3) by Asher Baker (asherkin)
>
> Regarding team-based death-match, compared to non-team DM ...
>
> If you want team-based death-match, be sure to put "mp_teamplay 1" in BOTH
> your server.cfg and also your autoexec.cfg (or command-line). Theres a bug
> there that's not fixed yet regarding updating the server-list properly in
> regards to that.
>
> If you are doing team-based death-match, there is a CVAR to control
> how-many teams there are: fof_sv_maxteams.  The value can be 2, 3, or 4.
>  The meaning is:
>
> 2 = Vigilante's (blue) and Desperado's (red)
> 3 = Vigilante's (blue), Desperado's (red) and Bandido's (yellow)
> 4 = Vigilante's (blue), Desperado's (red), Bandido's (yellow) and Ranger's
> (green).
>
>
>
>
> On Sat, May 10, 2014 at 12:06 PM, Mike Vail <supp...@boomgaming.net>wrote:
>
>> OK thanks. If you discover any tips or tricks to servers better, please
>> give me a heads up. I'll gladly help with this event.
>>
>> Take care
>>
>
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