If anyone wishes to replicate this issue, you can setup a srcds game
instance (TF2 and CS are what I've tested) and run your startup commands
with the "-ip" argument on a Linux and Windows host.
You should notice that under the server doesn't appear under the "LAN"
portion of the list when running a Linux server but does when running on a
Windows server. If you get different results, please let me know so we can
compare - maybe there is something i'm missing or different environments in
Linux post different results.

If results are similar, would anyone from Valve have feedback or way to
escalate this issue and propose a bug fix?
Thanks for the help everyone.



On Wed, Aug 27, 2014 at 7:56 PM, Jeff Nelson <[email protected]> wrote:

> @Ross
> SV_LAN 1 has been set.
>
> @Weasels
> The clients are on the same network.
>
>
> On Wed, Aug 27, 2014 at 7:07 PM, Weasels Lair <[email protected]>
> wrote:
>
>> Oh yeah, that (LAN tab) makes all the difference in the world.
>>
>> I seem to recall that LAN games are restricted to operating on the same
>> sub-net (i.e. can not be routed).  Are all your game-clients on the same
>> sub-net as your game-servers?
>>
>> On Wed, Aug 27, 2014 at 4:57 PM, Jeff Nelson <[email protected]>
>> wrote:
>>
>> > Ah, good question. Actually when I refer to server browser, I'm
>> referring
>> > to the LAN tab portion of the server browser. I apologize if this has
>> added
>> > confusion, I didn't indicate that in any of my posts. In order for my
>> > servers to appear there, I shouldn't need an internet connection.
>> (Internet
>> > is available to these servers, but i'm not creating special routes or
>> > policies to handle external requests.)
>> >
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>
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