Well, that's lame. Thanks for letting me know.

On 11/23/2016 4:04 PM, Gordon Reynolds wrote:
I have not checked in a long while, but last I -did- check, "no sound on
linux" for Synergy is just... kind of a fact of life. I don't think they're
actually looking to fix it at all.

On Tue, Nov 15, 2016 at 7:46 PM epi <ow...@tf.heybey.org> wrote:

I'm running a Synergy server on Debian testing. The server loads
properly for the most part and game play is normal, except there is
almost no sound. Footsteps play for everyone and gun sounds play locally
only, but other than that, nothing. Here are error messages from the
server console that seem relevant:

CSoundEmitterSystemBase::BaseInit:  Manifest
'scripts/game_sounds_manifest.txt' with bogus file type '2b', expecting
'declare_file' or 'precache_file'

CSoundscapeSystem::Init:  Manifest 'scripts/soundscapes_manifest.txt'
with bogus file type 'round', expecting 'file'

CSceneEntity::GenerateSceneForSound:  Couldn't determine duration of
NPC_Citizen.Pain05

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