Can we expect the voice codec update for other source games like CS:S?
Also, why is Steamworks not being updated with the new codec instead, so
every game can take advantage of it without the developers having to
port the changes for every game?
On 12/22/2016 03:08 AM, John Schoenick wrote:
The game now captures audio directly, similar to CS:GO, instead of via the
steam voice system. This means that you'll need to ensure your mic is adjusted
properly, and any steam-specific volume adjustment will not take effect. We'll
keep an eye on it however, as it's entirely possible there are other bugs
lurking.
________________________________________
From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf of A
Fearts [joewatshis...@gmail.com]
Sent: Wednesday, December 21, 2016 5:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
@psychonic
Yes it isn't forced for community servers you are correct. The bigger issue
I think would be Valve's servers now default these settings and those
servers have the majority of players. I expect many people will be effect
and head over to Reddit so keep a eye there to see if it's as wide spread
as I think it is. I just ran a quick test with someone who was effect on a
Casual Valve server and that person was still effected there, and also
another player on the server who I asked to talk also seemed effected.
On Wed, Dec 21, 2016 at 8:20 PM, Eric Smith <er...@valvesoftware.com> wrote:
I'll forward that information. Thanks.
-Eric
-----Original Message-----
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
Behalf Of A Fearts
Sent: Wednesday, December 21, 2016 5:12 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Thanks for the quick response Eric. Doing a quick Google search I found
this bug report from 2013 which shows it's pretty wide spread:
https://github.com/ValveSoftware/Source-1-Games/issues/33
Also I think the person in that bug report is using a Linux server but I
can also report this is happening on Windows servers as well.
On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith <er...@valvesoftware.com>
wrote:
Yes, the voice codec note was missed in the original update but was added
later this afternoon:
Note missed from the previous update:
- The CELT voice codec is now the default for all game
servers
- Community servers can enable use of the older steam
voice codec with sv_use_steam_voice 1
Apologies for not also sending this information to the mailing lists.
I'll
forward your information about customers having problems.
Thanks.
-Eric
-----Original Message-----
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
Behalf Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
I noticed you also changed:
sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt
When testing these setting a month or so when it was in BETA stages I
noticed a few issues. I would set these setting and restart the server to
make sure it set everything properly. For most people their Mic quality
is
improved however, a significant minority of players were have a issue.
When
they tried to talk it sounded very quite to the point where you can
almost
not hear them.
I don't think this is a issue with the new Voice Codec but with setting
Steam Voice to 0. I remember a issue like this happening to some people
when I would set this to 0 in the past. Now that it's seems you are
making
these options the new standard is there any information you can give us
as
to why this may be happen to certain players and how to fix it?
Thanks for the update and have a happy holiday.
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