I see now that someone made a new Bug report here:
https://github.com/ValveSoftware/Source-1-Games/issues/2026



On Thu, Dec 22, 2016 at 6:07 PM, A Fearts <joewatshis...@gmail.com> wrote:

> @John Schoenick
>
>
> The volume settings in the Voice Options menu is the very first thing I
> tested with effected users. Some of them had the setting not set to max but
> even after changing it and trying to talk it increased slightly but was
> still not normal. I also tried to test changing some of their OS microphone
> properties. I also checked to see if Windows Firewall or some anti virus
> program might be causing it. Nothing I did was able to fix the issue.
>
>
> I have some demos for you to view where I tested combinations of each
> setting with a user who was effected. To change the settings I added the
> cvars to the server.cfg and restarted the server completely each time to
> make sure it was fresh boot. Here are the results:
>
> Demos Link: https://drive.google.com/open?id=0BylofitQmCBVNW45UWY0VlNyNGM
>
>
> speexwith1.dem
>
> ^Works fine with:
>
> sv_voicecodec vaudio_speex
> sv_use_steam_voice 1
>
> -----------------------------
>
> speexwith0.dem
>
> ^No/Low sound with:
>
> sv_voicecodec vaudio_speex
> sv_use_steam_voice 0
>
> -----------------------------
>
> celtand1.dem
>
> ^Chipmunk voice with:
>
> sv_voicecodec vaudio_celt
> sv_use_steam_voice 1
>
> -----------------------------
>
> celtand0.dem
>
> ^No/Low sound with:
>
> sv_voicecodec vaudio_celt
> sv_use_steam_voice 0
>
>
> (This is using a Windows 2008 R2 server with a user who is using Windows
> 10)
>
> On Thu, Dec 22, 2016 at 11:40 AM, BotoX <bo...@botox.bz> wrote:
>
>> Can we expect the voice codec update for other source games like CS:S?
>>
>> Also, why is Steamworks not being updated with the new codec instead, so
>> every game can take advantage of it without the developers having to port
>> the changes for every game?
>>
>>
>> On 12/22/2016 03:08 AM, John Schoenick wrote:
>>
>>> The game now captures audio directly, similar to CS:GO, instead of via
>>> the steam voice system.  This means that you'll need to ensure your mic is
>>> adjusted properly, and any steam-specific volume adjustment will not take
>>> effect.  We'll keep an eye on it however, as it's entirely possible there
>>> are other bugs lurking.
>>>
>>> ________________________________________
>>> From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf
>>> of A Fearts [joewatshis...@gmail.com]
>>> Sent: Wednesday, December 21, 2016 5:33 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>
>>> @psychonic
>>>
>>> Yes it isn't forced for community servers you are correct. The bigger
>>> issue
>>> I think would be Valve's servers now default these settings and those
>>> servers have the majority of players. I expect many people will be effect
>>> and head over to Reddit so keep a eye there to see if it's as wide spread
>>> as I think it is. I just ran a quick test with someone who was effect on
>>> a
>>> Casual Valve server and that person was still effected there, and also
>>> another player on the server who I asked to talk also seemed effected.
>>>
>>> On Wed, Dec 21, 2016 at 8:20 PM, Eric Smith <er...@valvesoftware.com>
>>> wrote:
>>>
>>> I'll forward that information. Thanks.
>>>>
>>>> -Eric
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
>>>> Behalf Of A Fearts
>>>> Sent: Wednesday, December 21, 2016 5:12 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>>
>>>> Thanks for the quick response Eric. Doing a quick Google search I found
>>>> this bug report from 2013 which shows it's pretty wide spread:
>>>>
>>>> https://github.com/ValveSoftware/Source-1-Games/issues/33
>>>>
>>>> Also I think the person in that bug report is using a Linux server but I
>>>> can also report this is happening on Windows servers as well.
>>>>
>>>> On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith <er...@valvesoftware.com>
>>>> wrote:
>>>>
>>>> Yes, the voice codec note was missed in the original update but was
>>>>> added
>>>>> later this afternoon:
>>>>>
>>>>>          Note missed from the previous update:
>>>>>              - The CELT voice codec is now the default for all game
>>>>>
>>>> servers
>>>>
>>>>>                  - Community servers can enable use of the older steam
>>>>> voice codec with sv_use_steam_voice 1
>>>>>
>>>>> Apologies for not also sending this information to the mailing lists.
>>>>>
>>>> I'll
>>>>
>>>>> forward your information about customers having problems.
>>>>>
>>>>> Thanks.
>>>>>
>>>>> -Eric
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
>>>>> Behalf Of A Fearts
>>>>> Sent: Wednesday, December 21, 2016 4:56 PM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
>>>>>
>>>>> I noticed you also changed:
>>>>>
>>>>> sv_use_steam_voice So it defaults to: 0
>>>>> sv_voicecodec So it defaults to: vaudio_celt
>>>>>
>>>>>
>>>>> When testing these setting a month or so when it was in BETA stages I
>>>>> noticed a few issues. I would set these setting and restart the server
>>>>> to
>>>>> make sure it set everything properly. For most people their Mic quality
>>>>>
>>>> is
>>>>
>>>>> improved however, a significant minority of players were have a issue.
>>>>>
>>>> When
>>>>
>>>>> they tried to talk it sounded very quite to the point where you can
>>>>>
>>>> almost
>>>>
>>>>> not hear them.
>>>>>
>>>>> I don't think this is a issue with the new Voice Codec but with setting
>>>>> Steam Voice to 0. I remember a issue like this happening to some people
>>>>> when I would set this to 0 in the past. Now that it's seems you are
>>>>>
>>>> making
>>>>
>>>>> these options the new standard is there any information you can give us
>>>>>
>>>> as
>>>>
>>>>> to why this may be happen to certain players and how to fix it?
>>>>>
>>>>> Thanks for the update and have a happy holiday.
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>>> _______________________________________________
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>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>>
>>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>> _______________________________________________
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>>>
>>
>>
>>
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>> please visit:
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>>
>
>
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