A build was triggered 15 minutes ago on the SM GitHub, so there should
be a working build soon.
-------- Original Message --------
From: Mecha Weasel [mailto:wea...@freaksmisfits.club]
Sent: Friday, September 17, 2021, 2:14 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Mandatory Team Fortress 2 update released
Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files,
etc.), and base TF2 seems to run fine. So, looking into updates to SM
and MM:S.
On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi <to...@redsun.tf
<mailto:to...@redsun.tf>> wrote:
I believe it's likely down to SourceMod not yet being updated for the
changes on CBasePlayer - GetSteamID was changed in place of
GetPlayerAddress to stop bots spoofing IDs from what I've seen.
Could be wrong though.
-------- Original Message --------
From: Mecha Weasel [mailto:wea...@freaksmisfits.club
<mailto:wea...@freaksmisfits.club>]
Sent: Friday, September 17, 2021, 2:06 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Mandatory Team Fortress 2 update released
Anybody (else) having issues with SRCDS segfaulting since today's TF2
update?
In my case, this is on Debian Linux 10.
Will doing additional troubleshooting obviously (disable SM, etc.)
On Thu, Sep 16, 2021 at 4:14 PM Bakugo <bakugo...@gmail.com
<mailto:bakugo...@gmail.com>
<mailto:bakugo...@gmail.com <mailto:bakugo...@gmail.com>>> wrote:
>Updated custom player sprays to be disabled for players by
default
>Custom player sprays and other temp files will be deleted when
disconnecting from a server
More anti-community server updates, very cool
Also it is just me or does the game take longer to start up &
disconnect from a server because of this?
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With regards,
Tohru Adachi
Services Administrator
https://redsun.tf
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