That's wonderful... so would you recommend I bring everything up by a 4/3 scale, or just leave it all nice and grid snapped? I know in a normal case it wouldn't make much of a difference, but I made the questionable decision to map out a real world location, so I'm trying to be as accurate as is reasonable. Also, on a totally different topic, how do I create a 112x56 frame around the 48x108 door?
On Mon, Jun 1, 2009 at 2:45 PM, John Sheu <[email protected]> wrote: > 2009/6/1 David Speyrer <[email protected]> > > > Hammer entity fields that take distance are in units. Fields that take > > speed are in units per second. These are inches and inches per second by > > default. We don't explicitly call them "inches" in Hammer because one > could > > make a mod where units are centimeters, bloits, or beard-seconds as your > > game required. > > > > It's gotta be one pretty crazy mod, where linear dimensions are given in > units involving reciprocal seconds. (re: beard-seconds) > > -John Sheu > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
