I have just the idea!

Use a surf ramp, and a trigger_push to push the player through. Not sure
what a surf ramp is? See http://www.fpsbanana.com/maps/44341

Just make something with a spiral similar to the one in that map (that goes
around the cylinder), only vertical, with a ramp on both sides. That should
allow the player to slide through a loop.

Good luck
-Jeff

P.S. Need help with surf mapping tutorials? Try www.solidsurf.info, there is
some good tuts on there.

On Wed, Oct 7, 2009 at 10:51 AM, Chris Whiton <[email protected]> wrote:

> Hello Mappers,
> I have been away from this list for over a year, so I hope I am not missing
> the answer to this question but I think I have a unique case. I am working
> on a level that works like a Sonic level. My idea is to have the player
> ride
> a platform that acts like a func_tracktrain and rides path_tracks. The
> problem I am having is that the platform cannot angle itself without
> crushing the player, and if I disable damage then the platform will not
> angle itself. I would love to have the player be able to ride it through a
> loop or a corkscrew type obstacle, but cannot find a way to get the player
> to be flipped upside down during this process. Do any of you have an idea
> to
> get this concept to work? I would love to have the player riding a rail
> through the entire level like some Sonic the Hedgehog games. Another
> solution I have been thinking of is animating the camera to go through the
> level and then 'warping' the player to the end of the track when it is
> done,
> but I am not sure if that is possible or whether or not it would be any
> fun.
> Thanks in advance!
>
>
> -Christopher J. Whiton
> ---------------------
> Game Design and Development Student (4th Year)
> Southern New Hampshire University
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to