Use a Prop_vehicle_prisoner_pod, prop_vehicle_choreo_generic, or other type of vehicle. You can parent it to a func_tracktrain and lock the player into it.
On 10/8/09, Chris Whiton <[email protected]> wrote: > Thanks for the idea Jeff. I'm not 100% sure about this, but from what I can > tell this only works in CS. I should have mentioned that I am using HL2: Ep2 > for my mod and am not in the position to change it. I am unable to find a > good tutorial anyway - even from the section on your site. Is it anything > more than making brushes shaped like triangles and using a variety of push > triggers on them, or does CS have something that HL2 doesn't... Thank you > for responding, I think this is the right track and would love to get it to > work. > > -Christopher J. Whiton > --------------------- > Game Design and Development Student (4th Year) > Southern New Hampshire University > > > On Wed, Oct 7, 2009 at 12:49 PM, Jeff Moghadam > <[email protected]>wrote: > >> I have just the idea! >> >> Use a surf ramp, and a trigger_push to push the player through. Not sure >> what a surf ramp is? See http://www.fpsbanana.com/maps/44341 >> >> Just make something with a spiral similar to the one in that map (that >> goes >> around the cylinder), only vertical, with a ramp on both sides. That >> should >> allow the player to slide through a loop. >> >> Good luck >> -Jeff >> >> P.S. Need help with surf mapping tutorials? Try www.solidsurf.info, there >> is >> some good tuts on there. >> >> On Wed, Oct 7, 2009 at 10:51 AM, Chris Whiton <[email protected]> wrote: >> >> > Hello Mappers, >> > I have been away from this list for over a year, so I hope I am not >> missing >> > the answer to this question but I think I have a unique case. I am >> working >> > on a level that works like a Sonic level. My idea is to have the player >> > ride >> > a platform that acts like a func_tracktrain and rides path_tracks. The >> > problem I am having is that the platform cannot angle itself without >> > crushing the player, and if I disable damage then the platform will not >> > angle itself. I would love to have the player be able to ride it through >> a >> > loop or a corkscrew type obstacle, but cannot find a way to get the >> player >> > to be flipped upside down during this process. Do any of you have an >> > idea >> > to >> > get this concept to work? I would love to have the player riding a rail >> > through the entire level like some Sonic the Hedgehog games. Another >> > solution I have been thinking of is animating the camera to go through >> the >> > level and then 'warping' the player to the end of the track when it is >> > done, >> > but I am not sure if that is possible or whether or not it would be any >> > fun. >> > Thanks in advance! >> > >> > >> > -Christopher J. Whiton >> > --------------------- >> > Game Design and Development Student (4th Year) >> > Southern New Hampshire University >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
