Use a Prop_vehicle_prisoner_pod, prop_vehicle_choreo_generic, or other
type of vehicle. You can parent it to a func_tracktrain and lock the
player into it.

On 10/8/09, Chris Whiton <[email protected]> wrote:
> Thanks for the idea Jeff. I'm not 100% sure about this, but from what I can
> tell this only works in CS. I should have mentioned that I am using HL2: Ep2
> for my mod and am not in the position to change it. I am unable to find a
> good tutorial anyway - even from the section on your site. Is it anything
> more than making brushes shaped like triangles and using a variety of push
> triggers on them, or does CS have something that HL2 doesn't... Thank you
> for responding, I think this is the right track and would love to get it to
> work.
>
> -Christopher J. Whiton
> ---------------------
> Game Design and Development Student (4th Year)
> Southern New Hampshire University
>
>
> On Wed, Oct 7, 2009 at 12:49 PM, Jeff Moghadam
> <[email protected]>wrote:
>
>> I have just the idea!
>>
>> Use a surf ramp, and a trigger_push to push the player through. Not sure
>> what a surf ramp is? See http://www.fpsbanana.com/maps/44341
>>
>> Just make something with a spiral similar to the one in that map (that
>> goes
>> around the cylinder), only vertical, with a ramp on both sides. That
>> should
>> allow the player to slide through a loop.
>>
>> Good luck
>> -Jeff
>>
>> P.S. Need help with surf mapping tutorials? Try www.solidsurf.info, there
>> is
>> some good tuts on there.
>>
>> On Wed, Oct 7, 2009 at 10:51 AM, Chris Whiton <[email protected]> wrote:
>>
>> > Hello Mappers,
>> > I have been away from this list for over a year, so I hope I am not
>> missing
>> > the answer to this question but I think I have a unique case. I am
>> working
>> > on a level that works like a Sonic level. My idea is to have the player
>> > ride
>> > a platform that acts like a func_tracktrain and rides path_tracks. The
>> > problem I am having is that the platform cannot angle itself without
>> > crushing the player, and if I disable damage then the platform will not
>> > angle itself. I would love to have the player be able to ride it through
>> a
>> > loop or a corkscrew type obstacle, but cannot find a way to get the
>> player
>> > to be flipped upside down during this process. Do any of you have an
>> > idea
>> > to
>> > get this concept to work? I would love to have the player riding a rail
>> > through the entire level like some Sonic the Hedgehog games. Another
>> > solution I have been thinking of is animating the camera to go through
>> the
>> > level and then 'warping' the player to the end of the track when it is
>> > done,
>> > but I am not sure if that is possible or whether or not it would be any
>> > fun.
>> > Thanks in advance!
>> >
>> >
>> > -Christopher J. Whiton
>> > ---------------------
>> > Game Design and Development Student (4th Year)
>> > Southern New Hampshire University
>> > _______________________________________________
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>> >
>> >
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