Interesting idea. I have not tried the map, however I like the idea of changing 
the map to accommodate different player amounts. This is always something I run 
into on the server I play on when fluctuates with players. Many times normally 
great maps simply suck because there are not the right number of players to 
support the map size. This is an idea I would really like to see used more 
often... including official *cough*Valve*cough* maps.

 
> From: [email protected]
> To: [email protected]
> Date: Tue, 24 Nov 2009 16:55:18 -0500
> Subject: [hlmappers] New CS:Source map with dynamic paths
> 
> I wanted to share with others here my latest work. I made several maps for
> CS 1.6 in years past. I turned to Source a year back and this is my first
> Source release.
> 
> Downloads and screenshots are at:
> 
> http://www.fpsbanana.com/maps/117473 
> 
> The download includes two maps: de_tension and ww_de_tension. They are
> nearly identical with the exception explained below.
> 
> One of the unique things about ww_de_tension is that the layout changes at
> the beginning of each round if the number of players on the server goes
> above or below certain thresholds.
> 
> For a discussion of the making of the map, go to
> http://www.shawnolson.net/a/1453/new-cssource-map-de_tension.html 
> 
> While there are flaws with the map, I am exceptionally happy with how it
> turned out considering it was the first map I made for source that included
> my own custom models, sounds, soundscapes and detail props.
> ________________________
> Shawn Olson
> www.shawnolson.net
> 
> ****************************************
> 
> 
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